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Mod Request Zombies not attacking blocks

Is this a modification request?
Anything is possible if you know how to do it, people have added their own AITasks, with code I assume, but that's not something I know. If I recall, the AITasks are a priority list, first items have higher priority. You could try different things and see what you come up with.
Alright, lets see where that brings me.
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If you want it to be perfect instead of "good enough," then what you want probably isn't a mod, it's a vanilla game option. And only TFP can do that.
But its not good enough. As soon as there is a horde all that 1 damage is gonna multiply real fast, Ive seen it before. And things like tents already have just 1 HP so they get instantly rekt mod or no mod. But I see what youre getting at. In any case, while waiting for TFP to do this I might as well try to make it work somehow.
 
Alright, lets see where that brings me.
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But its not good enough. as soon as there is a horde all that 1 damage is gonna multiply real fast. But I see what youre getting at. In any case, while waiting for TFP to do this I might as well try to make it work somehow.

Again, the 1 point of damage is only for edge cases, therefore it should be very improbable for you to ever encounter a situation where you're consistently taking damage at all.

In fact, this particular edge case seems to be linked to zombie dig behavior (according to the mod description). So if you add a mod that removes zombie dig behavior (there's one on the Nexus, I think by TMO), then that edge case should be become even more rare.
 
Again, the 1 point of damage is only for edge cases, therefore it should be very improbable for you to ever encounter a situation where you're consistently taking damage at all.

In fact, this particular edge case seems to be linked to zombie dig behavior (according to the mod description). So if you add a mod that removes zombie dig behavior (there's one on the Nexus, I think by TMO), then that edge case should be become even more rare.
Now this is something intriguing!
 
Oh and this is just a silly little extra info, but all this talk about not digging zombies brings me back all the way when I used to make underground bunkers to deal with the block damage issue. And it kinda felt natural actually. My base was safe, and in turn I would have to be underground and not have huge mansions above ground. It was limiting in gameplay and creativity still, but it felt like I had a pro and a con. TFP have long since ruined all of that by making zombies dig and Imma make sure to find a mod that disables these shenanigans regardless of how this specific mod is going along.

EDIT: Found it: https://www.nexusmods.com/7daystodie/mods/7472
 
Oh and this is just a silly little extra info, but all this talk about not digging zombies brings me back all the way when I used to make underground bunkers to deal with the block damage issue. And it kinda felt natural actually. My base was safe, and in turn I would have to be underground and not have huge mansions above ground. It was limiting in gameplay and creativity still, but it felt like I had a pro and a con. TFP have long since ruined all of that by making zombies dig and Imma make sure to find a mod that disables these shenanigans regardless of how this specific mod is going along.

EDIT: Found it: https://www.nexusmods.com/7daystodie/mods/7472

Yeah, I haven't used it myself because I'm generally okay with zombies digging and attacking bases, etc. However... I do think that it would be fun to occasionally start up a game of 7DTD that played more like Orcs Must Die. Where traps and cleverly engineered defenses are THE way to play.

I wouldn't play 7DTD all the time like that, but man it would be fun every now and then.
 
There's no DestroyBlocks behavior, just DestroyArea, so I assume you meant BreakBlock. I suspect your problem is with the xpath statement. I couldn't figure out how the game handles the '|' character in the behavior list, so I just replaced the whole thing.

Did you try csv?

<csv xpath="//item[@name='questRewardPipeMachineGunBundle']/property[@class]/property[@name='Create_item']/@value" delim="," op="remove">ammo762mmBulletBall</csv>

Above is an example from one of my mods. For delim, I suspect you would use | instead of ,

So something like this:

<csv xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='AITask']"/@value" delim="|" op="remove">BreakBlock</csv>
 
Eh so it turns out the mod "zombies cant dig" actually doesnt do anything, they still dig right down. Bruh.
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Did you try csv?

<csv xpath="//item[@name='questRewardPipeMachineGunBundle']/property[@class]/property[@name='Create_item']/@value" delim="," op="remove">ammo762mmBulletBall</csv>

Above is an example from one of my mods. For delim, I suspect you would use | instead of ,

So something like this:

<csv xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='AITask']"/@value" delim="|" op="remove">BreakBlock</csv>
I kinda want to get into this conversation but I have no idea what this all means so Ill leave you gentlemen to it :D
 
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