PC zombies dug straight down

I have tried using many different variants of Base defense with both the Well Bunker and the Shack Bunker.

With the Shack, I tend to convert it over to Concrete and Iron bars as a 7 Day Horde cage. In my latest Version, I have gone as far as replace the Scape iron fence with Rebar Concrete 5 blocks high, 2 blocks thick, 4 Towers ( 3 additional towers like the Shack) and 12 shotgun Turrets turning it basically into an 18th century fortress. Spikes and barbed wire give the Turrets plenty of time to deal with stuff while I am blasting away from another tower.

I have also upgraded all the inside walls underground to cement to at least slow diggers while I am down below in my sub level Mine under the bunker.

90% of the enjoyment I get from 7Days is the Building/Gathering/Surviving until base is secure.

 
Except that a lot of what you talk about in your post, doesn't actually have anything to do with zombies ability to dig. The current tendency they have to "beeline" into (more typically, around) base defenses is a result of the new AI deployed in A17, and should be fixed when an element of randomness is added to that AI (and, for zombies anyway, an element of "stupidity" is added back into it).
I did mention the AI pathing in general is the issue. They love to dig, and to jump, sometimes to the exclusion of a more reasonable path.

The farmhouse is a good example. The last room before the hoard. Several zeds on the steps/landing and on the floor.

The ones on the floor, come right at you. The 2 on the first landing, take the steps, the final one on the next landing, tries to dig.

The partial stairs up to that room (from the bedroom), I've had zeds try and dig through that (they don't like the missing piece I guess)

And yes, I just don't like the concept itself of ALL the zeds digging and jumping the way they do.

I know it's a WiP, and I DO want to see how it turns out. (the fatties shouldn't be digging or jumping, particularly the cops. they barf at you, and blow up, that should be enough for them)

Oh well, shoot them all carry on. :D

 
My partner and I do a lot of mining for ammo used in POI's. We mine at bedrock and a few blocks higher. We don't use the auger. Never had an instance of zombies digging except on horde nights. We escape to our mines if our horde base gets overrun. Then it's a simple matter of moving along the tunnels when you hear the zombies digging.

That's gonna confuse them into despawning and respawning repeatedly. Make sure you have a good layer of rock overhead.

They might dig too fast in the desert. and I like to relax.

There isn't a chance in hell developers can design a zombie that can get to me underground. Face it, zombies are stupid.

 
My partner and I do a lot of mining for ammo used in POI's. We mine at bedrock and a few blocks higher. We don't use the auger. Never had an instance of zombies digging except on horde nights. We escape to our mines if our horde base gets overrun. Then it's a simple matter of moving along the tunnels when you hear the zombies digging. That's gonna confuse them into despawning and respawning repeatedly. Make sure you have a good layer of rock overhead.

They might dig too fast in the desert. and I like to relax.

There isn't a chance in hell developers can design a zombie that can get to me underground. Face it, zombies are stupid.
uh-oh, now you've done it!!!

 
Sent his challenge to faatal. Was that wrong?
Incoming "Teleporting, GPS'd, backpack destroying, character resetting, base wiping, hard-drive reformatting, telling your wife about your girlfriend, invulnerable, invisible Zombies". ;-)

 
problem isn't digging zombies, but all the nonsense around detection. On one hand zeds often ignore you on the surface even at fairly short distance, on the other hand thanks to some spider sense bull♥♥♥♥tery they can laser lock onto you through 40 meters of solid rock and dig straight towards you.

 
Rofl. Digging zombies are a threat? Nope. They have already been defeated. The underground biome is safe again, REJOICE!

Staying safe underground does not take "skill" and it's not a "challange". It only takes some digging.

Simply dig a 5x5 pit down to your mine. If you use gravity it dont even take that long. Then make a walkway all the way down. Make a door with a killzone.

Not only is staying underground as easy as ever but you now have walking bags of experience coming to you.

Your welcome.

Ps: does anyone else feel like we are not playing against zombies anymore, but the devs?

 
Sent his challenge to faatal. Was that wrong?
Not as long as they target HIM, and leave the rest of us alone.

Otherwise, I'm gonna need bigger guns.

(or I could just slide the decimal in the damage numbers one spot to the right) :D

 
Simply dig a 5x5 pit down to your mine. If you use gravity it dont even take that long. Then make a walkway all the way down. Make a door with a killzone.
I've been experimenting with some underground bases. A very critical element in 17.2 is the length of the path. If the path is too long then the zombies will start digging again instead of taking the entrance that was made especially for them.

After the release of version 17.2, Vedui reviewed its old base designs and found that zombies start digging when you're too far away from the entrance:

I've had that feeling since the release of 17.1 when the zombies started to go into destruction mode when they got falling damage. And with the release of 17.2 the AI was changed again so that the zombies randomly go into the destruction mode when the path is too long.

 
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Ps: does anyone else feel like we are not playing against zombies anymore, but the devs?
Keep in mind, you're getting now the more or less "Best AI Possible" effort from TFP. With the huge caveat that I have no inside information on the subject, I personally expect it'll likely get moved into the Bandits when we get those, and Zombies will be given a more dumbed down version of what they currently possess (and with some randomness thrown in for good measure I expect).

 
Rofl. Digging zombies are a threat? Nope. They have already been defeated. The underground biome is safe again, REJOICE!
Staying safe underground does not take "skill" and it's not a "challange". It only takes some digging.

Simply dig a 5x5 pit down to your mine. If you use gravity it dont even take that long. Then make a walkway all the way down. Make a door with a killzone.

Not only is staying underground as easy as ever but you now have walking bags of experience coming to you.

Your welcome.

Ps: does anyone else feel like we are not playing against zombies anymore, but the devs?
It has been this way for a while. It's a "build this base type to be safe!" and the pimps come in with a "oh yeah? see what our zombies do now!"

 
The only players who won’t feel this way are those who purchase the game after it’s done. I’m not sure what you guys expect playing the game concurrently with development. I promise there will come a day when zombies will never change from their set AI again. More’s the pity....

 
The only players who won’t feel this way are those who purchase the game after it’s done. I’m not sure what you guys expect playing the game concurrently with development. I promise there will come a day when zombies will never change from their set AI again. More’s the pity....
I do not like this promise.

Take it back. I expect the dev team to permanently work on this game until the day I die. I spent like 20 bucks, does that not buy me a lifetime of servitude from a dev team? I mean, TWENTY DOLLARS. :D

 
Zombies shouldn't dig,period. What I would love to see though is an entire different spawn mechanic for zombies that are simply swarming your base like in the walking dead universe : The more zombies that exist the higher the chance they will attract more of them ,aka the "horde mentality" . The spawn mechanics would have to be upgraded however as we can't have more than ~70 zombies for each server : A zombie spawn queue could be implemented. A zombie counter will increase beyond the max living zombies NPC limit and as soon as said zombies die and the zombie NPC limit decreases , the counter will decrease as well and an equal number of zombies in the form of a horde will appear ,preferably in the direction the player is not looking.

This can actually look pretty epic on both single player games and certainly provide challenge on those huge multiplayer bases that have offline forges but also have multiple scattered zombies everywhere . So how do you counter this form of horde mentality you ask? There are many ways to counter the horde indeed:

-You lock yourself underneath and die of starvation

-You try to leave the base and immediately get swarmed by hungry zombies

-You clear the zombies on the top of your base fast

-You let them reach max zombie limit/queue and get a huge number of zombie hordes that can rival bloodmoon without the need to summon screamers (though screamers in the horde would be welcome as it would increase the difficulty of the game even more).

Yeah I really hate digging zombies but I would love a more "realistic" challenge .

 
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We all have to remember that THIS isn't a "Complete Game" yet; It's a platform on it's way to becoming a game. I get frustrated too with some of the changes and tweaks but to be honest, if anyone bought the Gold release and discovered that you could dig a pit 4 squares deep and put a wooden fram over yourself as a roof and were 100% safe during Blood moons, you would be FURIOUS!

They make changes and we play and give them feedback. I know I have already gotten my money's worth and I am still having fun testing new ideas. I doubt I will like everything they throw at us and I know I miss things that they have removed/nerfed but I know that I will be logging on tomorrow, chopping trees and smashing rocks... I have another Blood moon coming.. :)

 
I agree, however, going down to bedrock should different. Just where to draw the line though, well, that's an

arguement waiting to happen.

Of course, I'd just have all the zeds mill about on top of your pitiful wood frames and wait.

You have to come out some time. (just like critters will tree their prey, then wait)

:)

 
I've had that feeling since the release of 17.1 when the zombies started to go into destruction mode when they got falling damage. And with the release of 17.2 the AI was changed again so that the zombies randomly go into the destruction mode when the path is too long.
Is anyone here of the opinion players should be able to kill a full horde night of zombies with a simple staircase ending in a drop? If not, I consider it a great achievement to find even in this bug fix something to complain :smile-new:

 
alright, i've got 1,000++ hours into this game, but have been taking a break for a long while waiting for A17 and a stable version of A17!

Finding out zombies can still dig and destroy underground bases makes the game unplayable for me. Is there a way to keep a large forge room 100% safe from zombies?

I play this game solo. I like building huge horde bases and other massive structures. I play long games, 200+ days. This requires HOURS and HOURS of mining and the same for forging/crafting. In A16 I had a forge room with 10+ forges, 5+ cement mixers and everything else you would except, and i could have easily gone bigger if i didnt stop playing waiting for A17. dozens of boxes full of materials and loot, yada yada yada. Having zombies destroy a room like this in A17 is breaking the game for me. I don't want to use creative to get back everything i lost, thats not the answer.

I love killing zombies and fighting hordes. most of the building i do is for horde night defenses. but not having a spot i can keep 100% safe means i cant play this game anymore, lol.

GG 7d2d we had a good run!

 
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