Hi everybody!
At last I'm giving a chance to A18.3b3 on my old PC and I've found something very unusual since the introduction of the new super zs AI - which I don't like too much to be honest
Anyway I built just randmomly to try it this base model: a ramp full of spikes and barbwires and so on and beside the top of the ramp I've left one empty space and then I've put a block from where I can kill with the bow the zs.
Now the 'issue' is: whenever the zs finds that there is a spike in front of them and an empty space beside they try to jump towards me by falling inevitably on the ground so they'll go round and return to the beginning of the ramp and I can target them indefinitely. Of course the loop happens until the spikes are repaired on top of the ramp otherwise of course they'll run directly to me without jumping.
That said I'm not for a super smart zombie but I guess that even a zombie by seeing its colleague to fall in the void can then decide to not do the same.
What do you think? Is this everlasting anti-base attack thing normal or maybe should be fixed? Of course as soon as the artillery cops arrive you should move but anyway until that day your base is almost uncatchable.
At last I'm giving a chance to A18.3b3 on my old PC and I've found something very unusual since the introduction of the new super zs AI - which I don't like too much to be honest

Anyway I built just randmomly to try it this base model: a ramp full of spikes and barbwires and so on and beside the top of the ramp I've left one empty space and then I've put a block from where I can kill with the bow the zs.
Now the 'issue' is: whenever the zs finds that there is a spike in front of them and an empty space beside they try to jump towards me by falling inevitably on the ground so they'll go round and return to the beginning of the ramp and I can target them indefinitely. Of course the loop happens until the spikes are repaired on top of the ramp otherwise of course they'll run directly to me without jumping.
That said I'm not for a super smart zombie but I guess that even a zombie by seeing its colleague to fall in the void can then decide to not do the same.
What do you think? Is this everlasting anti-base attack thing normal or maybe should be fixed? Of course as soon as the artillery cops arrive you should move but anyway until that day your base is almost uncatchable.