Zombie variants

Adam the Waster

Well-known member
Sense we are getting extra types in the weather update. I wanted Too add my spice for ideas 

Low tier:

Putrid: Putrid variants have a sickly green tint of the skin like zombies back then and they have a Flys and stink all around them. 

Stats and ability:

Increase infection and disease chance even disitary!!

Slight increase in health and damage. And will spawn with a extra zombie near them (due to there smell) 

Frostbitten: a zombie with a light blue tint and only spawn in the snow biome. They are slower but they hit harder and have natural armor. 

Stats: 10% armor increase in hp and damage.  Slower movement speed. 50% chance of any zombie in the snow being a Frostbite zombie. 

Plaged: a zombie with blood red skin: these guys don't like to die. They get back up after death and infect you with the plaged: that lowers your stats by 1 and lowers xp gain. 

Stats and ability. 

Jogging speed, increase hp and damage.  Will get back up after death. Will need to fully destroy the head. So that means heads short or head lops. They will even stay alive for a few minutes before death

------------------------------------------------------------------

Mid tier: 

Feral Frostbite 

Feral Putrid 

Feral plauged 

Radioactive Putrid 

Radioactive plauged 

Radioactive Frostbite 

Blood ferals: 

Blood ferals are the apex predators they have glowing red skin and blood red eyes. The moment they attack Is instantly infectious and they refuse to die. Able to come back fro. The dead so destroying the whole head Is needed. Bur they have no headshot multiplier 

Abilitys:

A hybrid of all zombies 

10 armor, increase healing, able to plauge you more. Increase movement speed (nightmare) need headshots to die. 

 
Last edited by a moderator:
They'll all still look the same with some minor visual differences, e.g. attire or glowing effets, etc. That's what might be changed, methinks.

Otoh, it's fun to name the zombies as though they were just good friends that showed up rather unexpectedly at a party...or something. So, there's a little balance to consider there.

 
They'll all still look the same with some minor visual differences, e.g. attire or glowing effets, etc. That's what might be changed, methinks.

Otoh, it's fun to name the zombies as though they were just good friends that showed up rather unexpectedly at a party...or something. So, there's a little balance to consider there.
It's more or less to add zombies with more ability. Variety is the spice of life

 
I just want a variety of AI, some that do direct line of sight, some that take the path of least resistance, some that dig, some aim for weak points, and some that are completely random so my base gets attacked from every single angle not just a single point.

 
I just want a variety of AI, some that do direct line of sight, some that take the path of least resistance, some that dig, some aim for weak points, and some that are completely random so my base gets attacked from every single angle not just a single point.
This too. Maybe randomly zombies are just placed into rage mode

 
Sense we are getting extra types in the weather update. I wanted Too add my spice for ideas 

Low tier:

Putrid: Putrid variants have a sickly green tint of the skin like zombies back then and they have a Flys and stink all around them. 

Stats and ability:

Increase infection and disease chance even disitary!!

Slight increase in health and damage. And will spawn with a extra zombie near them (due to there smell) 

Frostbitten: a zombie with a light blue tint and only spawn in the snow biome. They are slower but they hit harder and have natural armor. 

Stats: 10% armor increase in hp and damage.  Slower movement speed. 50% chance of any zombie in the snow being a Frostbite zombie. 

Plaged: a zombie with blood red skin: these guys don't like to die. They get back up after death and infect you with the plaged: that lowers your stats by 1 and lowers xp gain. 

Stats and ability. 

Jogging speed, increase hp and damage.  Will get back up after death. Will need to fully destroy the head. So that means heads short or head lops. They will even stay alive for a few minutes before death

------------------------------------------------------------------

Mid tier: 

Feral Frostbite 

Feral Putrid 

Feral plauged 

Radioactive Putrid 

Radioactive plauged 

Radioactive Frostbite 

Blood ferals: 

Blood ferals are the apex predators they have glowing red skin and blood red eyes. The moment they attack Is instantly infectious and they refuse to die. Able to come back fro. The dead so destroying the whole head Is needed. Bur they have no headshot multiplier 

Abilitys:

A hybrid of all zombies 

10 armor, increase healing, able to plauge you more. Increase movement speed (nightmare) need headshots to die. 


Absolutely like it! Thumbs up! Frostbite in between standard and Radiated!

+1

 
Back
Top