Robeloto
New member
It works perfectly if you are alone, but if you have 2 minibikes and another player joins the server. This buff will not work at all. But if you pick up one minibike and only have 1 it will work even if there are several players on server.
<buff name ="buffStopVehicle" tooltip_key="Running Man have the ability to manipulate the engine" icon="ui_game_symbol_muscle" icon_color="255,255,255" icon_blink="true">
<stack_type value="replace"/>
<duration value="2"/>
<update_rate value="1"/>
<effect_group>
<requirement name="EntityTagCompare" tags="player"/>
<requirement name="EntityHasMovementTag" tags="driving"/>
<passive_effect name="VehicleVelocityMaxPer" operation="perc_subtract" value="10"/>
</effect_group>
</buff>
Is there another solution to make it work for several players and vehicles? My intention was to make all vehicles be useless when this zombie is near,
<buff name ="buffStopVehicle" tooltip_key="Running Man have the ability to manipulate the engine" icon="ui_game_symbol_muscle" icon_color="255,255,255" icon_blink="true">
<stack_type value="replace"/>
<duration value="2"/>
<update_rate value="1"/>
<effect_group>
<requirement name="EntityTagCompare" tags="player"/>
<requirement name="EntityHasMovementTag" tags="driving"/>
<passive_effect name="VehicleVelocityMaxPer" operation="perc_subtract" value="10"/>
</effect_group>
</buff>
Is there another solution to make it work for several players and vehicles? My intention was to make all vehicles be useless when this zombie is near,