PC Zombie spawn

This thread again?

Going to merge this with the one that has only been stale a few days. Try looking around a bit please.

Paving the ground with player made blocks preventing spawns is a myth btw. Has been for a while. At least as far back as a10 that I can recall off the top of my head.

 
This thread again?
Going to merge this with the one that has only been stale a few days. Try looking around a bit please.

Paving the ground with player made blocks preventing spawns is a myth btw. Has been for a while. At least as far back as a10 that I can recall off the top of my head.
If i wanted to start a discussion on the matter of "what type of blocks prevent zombie spawns", i wouldn't find anything i haven't read already in the past year or more... I know most of the discussions about that and not looking for it really. (don't want to sound rude, just saying i read a lot)

My point is to talk about a suggestion for TFP or any modders (although i don't know every mod there is to be sure someone didn't think of it already and implemented it) for creating a mechanic to not spawn mobs that is more accessible than the bedroll and more being and endgame thing. More than one bedroll allowing spawn block is beating around the bush instead of addressing the idea i had in mind.

Has anyone checked out creating new blocks or modifying existing ones to prevent spawning?

 
If i wanted to start a discussion on the matter of "what type of blocks prevent zombie spawns", i wouldn't find anything i haven't read already in the past year or more... I know most of the discussions about that and not looking for it really. (don't want to sound rude, just saying i read a lot)
My point is to talk about a suggestion for TFP or any modders (although i don't know every mod there is to be sure someone didn't think of it already and implemented it) for creating a mechanic to not spawn mobs that is more accessible than the bedroll and more being and endgame thing. More than one bedroll allowing spawn block is beating around the bush instead of addressing the idea i had in mind.

Has anyone checked out creating new blocks or modifying existing ones to prevent spawning?
Dude. The details for this are literally in the middle of the first page of this thread.

There are three blocks with CanMobsSpawnOn set to false by default. Two involving fertilizer and radiated ground.
'Default' means the CanMobsSpawnOn property is not set in the blocks.xml. Therefore, only the terrain blocks do have CanMobsSpawnOn set to true. Otherwise we would observe strange spawns on top of streetlights, trees, plants, cars and other weird positions.

From the xml.txt:

<property name="CanMobsSpawnOn" value="true" />
The default value for a block is now FALSE.
 
Dude, not really. The discussion was about blocks that prohibit spawn on them. In addition to this topic, SylenThunder mentioned that "Paving the ground with player made blocks preventing spawns is a myth btw." I would prefer one firm answer concerning that, although i'm more inclined towards the truth in XML, meaning that there are blocks that prevent it all (exclude sleepers in POIs, tried that myself).

Secondly, my point was on blocks that prohibit spawn in a radius around them, like placed bedroll or beds with additional traits to them - not allowing even sleepers to spawn (like bedroll), lowering generated heat (spawning screamers), having high craft cost or powered by energy (generator bank or battery bank), not allowing wandering hordes to spawn nearby, but allowing bloodmoon hordes to generate.

 
This thread again?
Going to merge this with the one that has only been stale a few days. Try looking around a bit please.

Paving the ground with player made blocks preventing spawns is a myth btw. Has been for a while. At least as far back as a10 that I can recall off the top of my head.
Yep, myth. Myth that once again in our latest world in Dying Lands worked like a charm. Built a pillar 50 surrounded base. Screamers spawn about 40 blocks away over the top of forges. As they approach us they scream and z's spawn in and out of our walls. Replace all ground in walls with brick. Voila, magically no more spawns inside the walls. If just once I see this myth not work I will agree it is such - still waiting to see it in any of my games tho...

 
And I'm still saying it should just be the claim block preventing sleeper/random spawns. No need for any extra device and I don't think it should be hard to obtain as well, as basing in POIs is usually an early game thing.

Or make it hard to craft, maybe even not craftable and only lootable, but at least always keep the first free claim you get when starting a new game, which will be enough for a small POI to start in.

Whatever might be introduced in the game to make POIs usable again, most importantly it has to work while you're offline too.

The bedroll works, but what good is it when I'm offline for a while, some other player passes my POI-base and sleepers spawn and wreck my place from the inside? :D

Edit: Seems like we have the needed device already, at least for sleepers – https://7daystodie.com/forums/showthread.php?81894-What-are-the-full-zombie-spawn-mechanics&p=797785&viewfull=1#post797785

 
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I have anothother thought in that matter:I know of course that in vanilla there should not be the possibility to put down more than one active bedroll regarding spawn-prevention. but can this be modded? can the property "zombie spawn prevention" be added to other blocks or items via xml? that would really help on our coop server where we have several small hideouts in different cities...any ideas/thoughts?
I was just wondering about having something that had a negative effect on heat generation. That seems like you could easily code and item to do that if running a forge generates x heat, could you make an item that reduced the smoke and soot from the chimney and make the heat generated = .5x

Going even further, an island surround by water should also have less heat generation due to the improbable horde wandering through the lake to you. Islands SHOULD have better defenses by their very geography, but correct me if I am wrong, they don't.

 
Islands SHOULD have better defenses by their very geography, but correct me if I am wrong, they don't.
If anything, I find islands more difficult to defend because you can't see the zombies coming well when they're underwater.

If you look at the zombie genre, some types of zombies avoid water or are no good in it, and other types of zombies will slog right across the bottom (or even swim a little) and still be attracted to the light and noise of the humans. 7 Days to Die just seems to be one of the latter, unfortunately.

 
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