White-Gandalf
Refugee
- Version
- 2.4 b5
- Platform
- Windows
After long play times - usually after more than 100 hours in a game -, zombie random spawns always diminish until they reach zero.
This diminishing occurs on two different scales: Locally on chunks often visited, and globally at a smaller scale. It applies to random zombie spawn as well as to random animal spawn. It does not apply to wandering hordes, screamers or their hordes, blood moon hordes or sleeper volumes in POIs. ONLY to random spawns.
The diminishing occurs gradually, over multiple ingame weeks. Enemies get fewer and fewer. In the later phase, just animals remain. Then, those, too, vanish.
For example, in my current streamed solo game, i am at about day 120 (90 minute days, thus about 200 real time hours in the game), and the random spawn got reduced to literally zero around my home base as well as around my horde base in the wasteland. Only when i drive to seldom or never visited areas do i see any zombie or animal at all. Still drastically below the expected normal density for that area. For example in the snow biome at night about 1 enemy in an area of 100 m^2 - with random spawn already gemodded to 6 times vanilla density.
This buggy behavior appeared over multiple game releases over multiple years in a multitude of game instances, but really got into my focus only since i regularly stream 7DTD on community servers (since about 2 years or so). It appears on local solo games as well as on server hosted games.
Since we didn't realized the cause of what we experienced, we in a first countermeasure increases zombie spawns to multiples of vanilla, up to 6 times. That helped as long as the spawn was not already completely dead. But when the spawn got completely locked up, even that 6 times density does not lead to any enemy at all.
I append the log of and a link to the stream of my current solo game, where i encountered completely locked random spawn.
This diminishing occurs on two different scales: Locally on chunks often visited, and globally at a smaller scale. It applies to random zombie spawn as well as to random animal spawn. It does not apply to wandering hordes, screamers or their hordes, blood moon hordes or sleeper volumes in POIs. ONLY to random spawns.
The diminishing occurs gradually, over multiple ingame weeks. Enemies get fewer and fewer. In the later phase, just animals remain. Then, those, too, vanish.
For example, in my current streamed solo game, i am at about day 120 (90 minute days, thus about 200 real time hours in the game), and the random spawn got reduced to literally zero around my home base as well as around my horde base in the wasteland. Only when i drive to seldom or never visited areas do i see any zombie or animal at all. Still drastically below the expected normal density for that area. For example in the snow biome at night about 1 enemy in an area of 100 m^2 - with random spawn already gemodded to 6 times vanilla density.
This buggy behavior appeared over multiple game releases over multiple years in a multitude of game instances, but really got into my focus only since i regularly stream 7DTD on community servers (since about 2 years or so). It appears on local solo games as well as on server hosted games.
Since we didn't realized the cause of what we experienced, we in a first countermeasure increases zombie spawns to multiples of vanilla, up to 6 times. That helped as long as the spawn was not already completely dead. But when the spawn got completely locked up, even that 6 times density does not lead to any enemy at all.
I append the log of and a link to the stream of my current solo game, where i encountered completely locked random spawn.
- Reproduction Steps
- Play a game over a log time, usually 150 hours or longer.
- Link to Logs
- https://justpaste.it/5927r
- Link to Screenshot/Video
- https://www.twitch.tv/videos/2596766402