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Zombie Lootbag Increase (A20)

ShoudenKalferas

New member
ZLoot_Increase :: Sets the Zombie Lootbags so they stick around for 30 minutes. This ensures even on a bloodmoon, your Zombie Lootbags will still be around on the ground at the end of the night.

This also increases the chances of a Zombie Lootbag dropping. Please see the chart below:

All Normal Zombies (zombieTemplate): 9% (2% vanilla)

Feral Zombies: 11% (3% vanilla)

Radiated Zombies: 13% (3% vanilla)

Current Version

https://github.com/XelaNull/7DTD-ZombieLootbag_Increase/archive/refs/tags/7DTD-ZombieLoogbag_Increase_A20_1.0a.zip

Old Version

https://github.com/XelaNull/7DTD-ZombieLootbag_Increase/archive/A19_1.0.zip

https://github.com/XelaNull/7DTD-ZombieLootbag_Increase/archive/A18.3_1.3.zip

 
Last edited by a moderator:
The A18 and A19 version seem to be identical.

And while I don't doubt that the A18 code works in A19 as well, you seem to have intended it to be different.

And the default timer for zombie loot in A19 is 20 minutes so this mod actually decreases it.

It still increases it for regular dropped loot, for which the default is 1 minute.

 
Updated for Alpha 20 (b218)

  • Removed FeralWight references, in favor of general Feral and Radiated code
  • Increased stick time to 30minutes
  • Decreased the drop chance slightly across the board. It was a bit excessive during blood moon.
  • Added comments to the code to easily see what the defaults were (and added percentage to this thread)
 
Have you ever encountered this problem? If the player dies during the Blood Moon, the zombies generated by the Blood Moon will also die and the loot will be dropped. As a result, the player will use this method to obtain the loot during the Blood Moon

 
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