Tehnomaag
New member
In my opinion the number of "wandering" zombies is pretty OK. Once you get the hang of it dealing with small amount of zombies during a daytime is relatively trivial even on higher difficulties. There is always an option to up the difficulty some to punish yourself more for over extending and getting hit by a random walker but at some point it just makes the fights more tedious as zombies turn into damage sponges.
So yeah - the "danger" part is POI's / dungeons with a more limited manuevering room and if you miss some sleepers in closets behind you and wake them up by making a lot of noise fighting someone then you can get jumped occasionally by a surprise sleeper creeping up on you from behind. At higher difficulties and early game with little to no armor it can be pretty punishing to get hit by a zed doing 150% or 300% of the normal damage per hit.
There is a lot of options to up the challenge for people who look for it. Up to an optional permadeath mode and additional intermediate steps like the option to delete the stuff you had on you when you died, droppign everything, dropping only backback or toolbelt, etc. Option to make zombies faster even during daytime, etc etc.
So yeah - the "danger" part is POI's / dungeons with a more limited manuevering room and if you miss some sleepers in closets behind you and wake them up by making a lot of noise fighting someone then you can get jumped occasionally by a surprise sleeper creeping up on you from behind. At higher difficulties and early game with little to no armor it can be pretty punishing to get hit by a zed doing 150% or 300% of the normal damage per hit.
There is a lot of options to up the challenge for people who look for it. Up to an optional permadeath mode and additional intermediate steps like the option to delete the stuff you had on you when you died, droppign everything, dropping only backback or toolbelt, etc. Option to make zombies faster even during daytime, etc etc.