Khulkhuum
New member
Reminds me of all the "this is my smiling face" memes... xD
Just checked the files, 98% of zombies have 100% damage from explosions, Radiated Wights have 85% and all Fat Cops have 200%. I don't know how that refers to the damage done to them with explosives. I sense a modlet brewing in my head for revamping explosion damage multipliers for all zombies according to their types (we have: LegsExplosionDamageMultiplier, ArmsExplosionDamageMultiplier, HeadExplosionDamageMultiplier and ChestExplosionDamageMultiplier).
For explosion weapons, we have an example of RocketHE as below:
Compare this to a pipe bomb...
... and dynamite thrown...
RadiusEntities is the radius for hittings zombies and EntityDamage is for their damage. Pipe bombs will kill the weakest Zs but all ferals (except a screamer feral) and rads will withstand one bomb and many even a number of explosions. Perhaps the "center of explosion" double damage doesn't work as intended now, which is why we don't kill Zs so easily?
Just checked the files, 98% of zombies have 100% damage from explosions, Radiated Wights have 85% and all Fat Cops have 200%. I don't know how that refers to the damage done to them with explosives. I sense a modlet brewing in my head for revamping explosion damage multipliers for all zombies according to their types (we have: LegsExplosionDamageMultiplier, ArmsExplosionDamageMultiplier, HeadExplosionDamageMultiplier and ChestExplosionDamageMultiplier).
For explosion weapons, we have an example of RocketHE as below:
Code:
<property name="Explosion.ParticleIndex" value="4"/> <!-- which Prefab/particle is used -->
<property name="Explosion.RadiusBlocks" value="5"/> <!-- damage radius for blocks -->
<property name="Explosion.BlockDamage" value="500"/> <!-- damage for blocks in the center of the explosion -->
<property name="Explosion.RadiusEntities" value="5"/> <!-- damage radius for entities -->
<property name="Explosion.EntityDamage" value="350"/> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
Code:
<property name="Explosion.BlockDamage" value="10"/>
<property name="Explosion.EntityDamage" value="160"/>
<property name="Explosion.ParticleIndex" value="1"/>
<property name="Explosion.RadiusBlocks" value="3"/>
<property name="Explosion.RadiusEntities" value="5"/>
Code:
<property name="Explosion.BlockDamage" value="900"/>
<property name="Explosion.EntityDamage" value="480"/>
<property name="Explosion.ParticleIndex" value="1"/>
<property name="Explosion.RadiusBlocks" value="3"/>
<property name="Explosion.RadiusEntities" value="6"/>