It can be added of course.Is there a way to get this to display the toolbar slot numbers like SMX did? That's the only thing I miss from SMX compared to Z2.
It because of the lines, it can be scaled but if scaled too much it can end up looking weird.So i saw the Hud overhaul is not really big "scale friendly"? which means? i wanna increase it a bit. maybe 20%? not sure. but how can i do it? or is it more complicated?
Then you will need to edit the scale in the vanilla xui.xml file.its allready on 100% so and higher is not possible. any other way?
and an second question if you loot for example an car. then the "serach bar" which says,,, "press something to loot" is pretty wide,,, can i reduce the bar a bit formyself?
You are sure you are on the latest version? That was an issue a few versions ago, shouldn't be an issue now.Has anyone else had a problem with the food bar not changing with the value? Mine stays solid green no matter how the number changes. I am on the latest version of the mod.
Well, i downloaded the newest version from the link at the beginning of this post, deleted the old one from my mods folder, and unzipped the new one.You are sure you are on the latest version? That was an issue a few versions ago, shouldn't be an issue now.
There is no plans to add elevation at this time.Hello there, I was wondering if its possible you could add map elevation to the Hud as well. Also what line do i need to edit to calibrate the compass N,E,S,W (its slightly off) Great mod by the way!!!
Edit: Changing this line from .30 to .25 fixed it. (rect_size="0.25,1" rect_offset=".8,0")
Theoretically yes. I've not spent any time on that though. The values exist in the character frame window and in theory you should be able to call them there. It probably won't be easy and it might not work at all but that is where you will need to start to try and display it on the HUD.Is is possible to show Mobility or armor rating in ui, or other STATS how i do that ?
Those orange lines can be removed in styles.xml simply by setting their color to transparent. The other two requires custom code to achieve I think as there are no such feature in the visibility code afaik.Awesome looking UI.
I'd love to see a minimal / immersive version:
- No orange lines around the edge
- Fade in and out food / hunger meters when not in use or critical
- Fade in and out HP / stamina bars when not in use or critical
What is "transparent" in rpg? i'm pretty sure it cannot be coded with just numbersSirillion said:Those orange lines can be removed in styles.xml simply by setting their color to transparent. The other two requires custom code to achieve I think as there are no such feature in the visibility code afaik.