Your ideal 7 days to die?

What is your ideal 7dtd? Mine is basicly just a hybrid of alpha 16 with new stuff and some things that might ■■■■ people off lmao

World
  • 2 new biomes, the maple forest, plains. With little sub biomes parts as well
  • Biome order like now but with plains, maple, pine, desert, snow, burnt, wasteland
  • All biomes have temperature and heat/cold fronts and other things that change with the more extream biomes
  • All biomes have hostile Wildlife from bears and coyotes and wolves in the forest to cougars in the forest as well.
  • Each biome has weather types and patterns. Like the pine forest can snow making it stupid cold, desert has dust storms that causes you to not see as well and even take minor damage, etc
Zombies
  • The farmer zombie is back! The others really didnt make sense unless you wanna make them rare but just the farmer.
  • Zombies have sent again and if you carry food they will hunt you
  • More spawn in the wild and even more in towns as sleepers along with specials
  • More zombie animals like wolves, chickens, coyotes, rats, hogs/pigs
  • On horde night you got 3 zombies set in modes. Normals that go to doors and follow paths, dumb that just run straight to you no matter if theres a wall, and rage that attack everything around them.
  • Weather can effect zombies like rain makes them more hostile, and harsh storms cause them to speed up. In fog they spawn 3x more
  • Zombie bears spawn on horde nights as tanks
  • Zombie animals have varrants
Progression
  • A hybrid of learn by doing, leveling and crafting is now a thing. You get perk points and skill points
  • Perk points allow you to perk into... well perks
  • Skill points allow you to invest in stuff like minor perks too speed up the learn by doing or to invest into weapon/gear quality
  • A new weapons tree is added so no more gated behind set builds/play styles..however some traits can help with some weapons but it's across the board
  • Learning skills are minor little buffs that help you like mining gives you 1% extra and it goes up and up and up over time and gives you extra harvest. Or killing targets with guns give you 0.5 extra damage and it goes up and up
  • Pipe guns must be crafted at a work bench. So your stuck with the bow until make or find something
  • Weapons and some items must be found with blueprints. You might be able to craft a level 2 hunting rifle but still dont know how to make it
Survival
  • Food can spoil. While canned food can't it still has a minor chance of making you sick. Especially any unmarked cans
  • Water has contaminated levels, not only dirt/muck but also bacteria, the virus and Radation. So yes boil you water but it's still going to be radioactive or might make you sick. For good clean drinking water you need to make crude filters or a Chemistry station with a water filter. The best way to collect water is the dew collector or water pump. But both have ups and downs.
  • Jars/cans and bottles are back and you can ether keep it collected or store water in your cooking station, dew collector or new water storages. BTW mixing bad water with clean will ruin it.
  • Jars are the most valuable because they dont have any contaminants but they are rare and need a crucible to make and they take time, they are also expensive and can break if you fall and take damage. They are also needed for teas, coffees and alcohol
  • Cans only stack to 5 and due to the tint they can be toxic if you drink from them at times.
  • Bottles are very stackable but you cant boil them due too.... plastic. But they are great at transporting water into water stores.
  • If a zombie gets ahold of meat from a animal it's immediately unedible and carnivores due to have eatten zombie flesh have there flesh contaminated. It still can be eatten but higher chances of getting sick
  • Crops unless you use irrigation can die and if you use irrigation there is a chance that if you harvest it it's not only doubled but it will replant for you. But water quality matters. Most will use murky but toxic or irradiated water will kill anything but grass
  • Weather is very important, temperature in mid day goes up pretty high and at night it can get cold. But other weather have different hazards. Dust storms blur version and causes minor damage, hail causes damage to you and vehicles, radioactive elements lower max hp and stamina until flushed away.
  • Things like hunger and thirst pain/damage cant be healed until you have reached a full hunger/thirst and depending on difficulty will deal more damage
Vehicles
  • Just a few more vehicles like a buggy, sudan, farm truck/van
  • Vehicles assembly, yes you can build the fram and add mods but the engine, radiator, battery and wheels need to be added by you. All need to be looked after and taken care of and or replaced
Weapons/tools
  • Tier 0 is added and it's beyond low. Basicly tier 0 yes it's the item itself so let's say you find a auger or a steel pickaxe on day one. Yes it's a steel pickaxe but it's stats are slightly lower then a tier 1 and if it breaks it can't be repaired. So scrap it or toss it

  • Repairing anything without parts of the respective items will cause it too go down a level until it hits 0 (this is a setting you don't have to have it)

  • More guns like 5.56, 22lr, 45, too add more ammo variety and weapons into the game

  • At least 2 new tiers of weapons like with tools you have stone, Scrap, iron, harden iron, steel mechanical
Armor:
  • All armors have a light, mid and heavy versions with the same perks but different classes of armor level. Wanna be a light biker? Go for it? Heavy commando? Go for it
  • Armor/clothing go as (hat, outfit/gear, shirt, pants gloves, socks, underwear, boots)
  • Each price of armor can show and with wardrobe you can ether add or show less.
  • Underclothing is for keeping you warm/cool mostly like socks and underwear but some have little buffs
  • Fire damage deals heavy damage to armor, same for acid
Biome bonus
  • You can find nearly anything on day one if you are very lucky but 100% of the time it's level 0.
  • Each of the harder biomes have a increase like now..gives you a reason to explore
Crafting
  • All decor is now craftable in the decor workbench
  • Parts are much more valuable because they are needed to make repairs kits
  • Alternatively crafting is a thing so you can make bio fuel with cornmeal, water and fat and make gas with it.
 
My ideal version is one that is finished. There will always be more ideas for a "better" game. If they keep adding stuff and changing stuff, it will never be finished. Give us a complete version with Workshop support. Then, if they want to play around with stuff, they can.

I would have been fine with 1.x as the final version. I could list many things that would be nice to add or change, but I would have been happy with that being the final version. 2.0 really doesn't add anything that I care much about, and neither will 3.0 or 4.0, other than Workshop support.

I don't support changing this to A16.

Note that I am not saying your ideas aren't good. Some I like, while others I don't. I just want to see them finish the game and move on to something new.
 
Combine A16.4, Factorio and Stonehearth (but actually finished), set it in Remnant's world. Make cities instanced first/third person dungeons that you're only able to spend a short time in (initially, eventually through progression no limit) that are where you obtain recipes/technology.
 
I can't decide between A21, V1.0, or what could be coming for 2.0. The two things I mod back into the game from before is the A19 Farming (so I don't have to replant) and the ability to harvest murky water from a water source. Beyond that my mods are largely just tweaking values and adding POIs to the game. I liked the survival start in A16, but I wouldn't go back and get any game mechanics from back then.
 
After playing DayZ yesterday for the first time. I wish 7 Days had the same equipment slots, same water, hunger and temperature mechanics. Loved the clothing features, but the rest of the game was blah.. Spent almost an hour on DayZ and couldn't find any food, so I died of starvation and quit the game. 🤣🤣 Glad the game was free from PS+ for this month.
 
My ideal version is one that is finished. There will always be more ideas for a "better" game. If they keep adding stuff and changing stuff, it will never be finished. Give us a complete version with Workshop support. Then, if they want to play around with stuff, they can.

I would have been fine with 1.x as the final version. I could list many things that would be nice to add or change, but I would have been happy with that being the final version. 2.0 really doesn't add anything that I care much about, and neither will 3.0 or 4.0, other than Workshop support.

I don't support changing this to A16.

Note that I am not saying your ideas aren't good. Some I like, while others I don't. I just want to see them finish the game and move on to something new.
Oh, i'm sure they'll move on to something new, they gotta be hurting for cash by now. New employees can't be cheap, not to mention they had to spend over $1 million just to get the game license back from an auction, after the publisher went bankrupt.
 
My favorite 7DTD would be more sandbox-ish:
-Zombies not attacking blocks, or at least not my base or whatever is protected by a land claim block.
-Zombies not running, EVER. No fkin dogs and vultures bypassing the world rules.
-Zombies not digging.
-Learn by doing and RPG working together, giving me the option to learn and craft everything by doing or make it faster by investing points.
-Jars and other things that are common sense fully working and present.
 
I'd have been fairly happy with 1.x as a base to work from.

From there keep the blue and red zombies to increase end game difficulty.

Keep storms but make them more about very low dot and severely affect visibility.

Add - more gun types, more food types, more vehicle types and about double the number of poi's.

Oh and darker nights and much darker interiors.

Re-introduce more building materials and temperature effects in some form, a lot more usable furniture and workstations, oh and tweak armor to make the various sets more appealing.

Most of the other things I'd want are in options anyway - like randomised horde night dates, slower levelling, harder difficulty and changing the speed of zombies (I've experimented with walk day, jog night, run horde night and sprint feral and the like).

Sure bandits would be an interesting addition.
 
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Note that I am not saying your ideas aren't good. Some I like, while others I don't. I just want to see them finish the game and move on to something new.
I agree tbh I do wish 7dtd just released as it is now but i guess things would be much different in terms of the community.

And I appreciate you reading I always look forward to anything you gotta say
 
My favorite 7DTD would be more sandbox-ish:
-Zombies not attacking blocks, or at least not my base or whatever is protected by a land claim block.
-Zombies not running, EVER. No fkin dogs and vultures bypassing the world rules.
-Zombies not digging.
-Learn by doing and RPG working together, giving me the option to learn and craft everything by doing or make it faster by investing points.
-Jars and other things that are common sense fully working and present.
I'm curious how those relate to being a sandbox game? Being a sandbox game means having multiple ways of accomplishing your goals. It often (not always) involves being able to build things without cost. Sometimes (not always), it involves having a god mode. None of these relate to any of that. There isn't anything wrong with wanting those things, but they aren't really related to being a sandbox game. Btw, on the lowest difficulty and with zombies set to walk, they shouldn't ever run.
 
I'm curious how those relate to being a sandbox game? Being a sandbox game means having multiple ways of accomplishing your goals. It often (not always) involves being able to build things without cost. Sometimes (not always), it involves having a god mode. None of these relate to any of that. There isn't anything wrong with wanting those things, but they aren't really related to being a sandbox game. Btw, on the lowest difficulty and with zombies set to walk, they shouldn't ever run.
As a setting i think a is romero style zombie apocalypse would be neet, no specials, no zombie animals just zombies and if you want they can just walk as well
 
As a setting i think a is romero style zombie apocalypse would be neet, no specials, no zombie animals just zombies and if you want they can just walk as well
Sure. Like I said, there isn't anything wrong with wanting those things. I only questioned how they are related to sandbox. I've been noticing a lot of posts from people about how they want the game to be a sandbox, yet more and more of the things they suggest aren't related at all to being a sandbox.

There's nothing wrong with wanting more sandbox or for wanting other non-sandbox features or options. But just because something was removed or you just want something that isn't there doesn't mean it is related to sandbox.
 
I'm curious how those relate to being a sandbox game?
In the context of this game I refer to sandbox as in "not survival" and "not creative". The middle ground between those 2. If you have a problem with that, just ignore the word and use whatever definition you prefer. The changes I suggest speak for themselves.
 
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