Adam the Waster
Hunter
What is your ideal 7dtd? Mine is basicly just a hybrid of alpha 16 with new stuff and some things that might ■■■■ people off lmao
World
World
- 2 new biomes, the maple forest, plains. With little sub biomes parts as well
- Biome order like now but with plains, maple, pine, desert, snow, burnt, wasteland
- All biomes have temperature and heat/cold fronts and other things that change with the more extream biomes
- All biomes have hostile Wildlife from bears and coyotes and wolves in the forest to cougars in the forest as well.
- Each biome has weather types and patterns. Like the pine forest can snow making it stupid cold, desert has dust storms that causes you to not see as well and even take minor damage, etc
- The farmer zombie is back! The others really didnt make sense unless you wanna make them rare but just the farmer.
- Zombies have sent again and if you carry food they will hunt you
- More spawn in the wild and even more in towns as sleepers along with specials
- More zombie animals like wolves, chickens, coyotes, rats, hogs/pigs
- On horde night you got 3 zombies set in modes. Normals that go to doors and follow paths, dumb that just run straight to you no matter if theres a wall, and rage that attack everything around them.
- Weather can effect zombies like rain makes them more hostile, and harsh storms cause them to speed up. In fog they spawn 3x more
- Zombie bears spawn on horde nights as tanks
- Zombie animals have varrants
- A hybrid of learn by doing, leveling and crafting is now a thing. You get perk points and skill points
- Perk points allow you to perk into... well perks
- Skill points allow you to invest in stuff like minor perks too speed up the learn by doing or to invest into weapon/gear quality
- A new weapons tree is added so no more gated behind set builds/play styles..however some traits can help with some weapons but it's across the board
- Learning skills are minor little buffs that help you like mining gives you 1% extra and it goes up and up and up over time and gives you extra harvest. Or killing targets with guns give you 0.5 extra damage and it goes up and up
- Pipe guns must be crafted at a work bench. So your stuck with the bow until make or find something
- Weapons and some items must be found with blueprints. You might be able to craft a level 2 hunting rifle but still dont know how to make it
- Food can spoil. While canned food can't it still has a minor chance of making you sick. Especially any unmarked cans
- Water has contaminated levels, not only dirt/muck but also bacteria, the virus and Radation. So yes boil you water but it's still going to be radioactive or might make you sick. For good clean drinking water you need to make crude filters or a Chemistry station with a water filter. The best way to collect water is the dew collector or water pump. But both have ups and downs.
- Jars/cans and bottles are back and you can ether keep it collected or store water in your cooking station, dew collector or new water storages. BTW mixing bad water with clean will ruin it.
- Jars are the most valuable because they dont have any contaminants but they are rare and need a crucible to make and they take time, they are also expensive and can break if you fall and take damage. They are also needed for teas, coffees and alcohol
- Cans only stack to 5 and due to the tint they can be toxic if you drink from them at times.
- Bottles are very stackable but you cant boil them due too.... plastic. But they are great at transporting water into water stores.
- If a zombie gets ahold of meat from a animal it's immediately unedible and carnivores due to have eatten zombie flesh have there flesh contaminated. It still can be eatten but higher chances of getting sick
- Crops unless you use irrigation can die and if you use irrigation there is a chance that if you harvest it it's not only doubled but it will replant for you. But water quality matters. Most will use murky but toxic or irradiated water will kill anything but grass
- Weather is very important, temperature in mid day goes up pretty high and at night it can get cold. But other weather have different hazards. Dust storms blur version and causes minor damage, hail causes damage to you and vehicles, radioactive elements lower max hp and stamina until flushed away.
- Things like hunger and thirst pain/damage cant be healed until you have reached a full hunger/thirst and depending on difficulty will deal more damage
- Just a few more vehicles like a buggy, sudan, farm truck/van
- Vehicles assembly, yes you can build the fram and add mods but the engine, radiator, battery and wheels need to be added by you. All need to be looked after and taken care of and or replaced
- Tier 0 is added and it's beyond low. Basicly tier 0 yes it's the item itself so let's say you find a auger or a steel pickaxe on day one. Yes it's a steel pickaxe but it's stats are slightly lower then a tier 1 and if it breaks it can't be repaired. So scrap it or toss it
- Repairing anything without parts of the respective items will cause it too go down a level until it hits 0 (this is a setting you don't have to have it)
- More guns like 5.56, 22lr, 45, too add more ammo variety and weapons into the game
- At least 2 new tiers of weapons like with tools you have stone, Scrap, iron, harden iron, steel mechanical
- All armors have a light, mid and heavy versions with the same perks but different classes of armor level. Wanna be a light biker? Go for it? Heavy commando? Go for it
- Armor/clothing go as (hat, outfit/gear, shirt, pants gloves, socks, underwear, boots)
- Each price of armor can show and with wardrobe you can ether add or show less.
- Underclothing is for keeping you warm/cool mostly like socks and underwear but some have little buffs
- Fire damage deals heavy damage to armor, same for acid
- You can find nearly anything on day one if you are very lucky but 100% of the time it's level 0.
- Each of the harder biomes have a increase like now..gives you a reason to explore
- All decor is now craftable in the decor workbench
- Parts are much more valuable because they are needed to make repairs kits
- Alternatively crafting is a thing so you can make bio fuel with cornmeal, water and fat and make gas with it.