PC You have voxels, SO USE THEM!

I also would like to see caves reintroduced as not doing so in a voxel game is a huge loss in potential.

Now that the AI has been overhauled so that hiding underground is not 100% safe, I hope they start tinkering with underground systems again.

If the pimps cant figure out how to reintroduce cave systems in "survival" mode I hope they still consider it as an option to turn on for a "sandbox" mode.

 
I also would like to see caves reintroduced as not doing so in a voxel game is a huge loss in potential.
Now that the AI has been overhauled so that hiding underground is not 100% safe, I hope they start tinkering with underground systems again.

If the pimps cant figure out how to reintroduce cave systems in "survival" mode I hope they still consider it as an option to turn on for a "sandbox" mode.
Underground is not not 100% safe its absolut unsafe as long as zombies can 100% always and ever sense you in every deep also if you stand on same place and dont move.

 
Only the bases of the lazy ones
4F4CABE898363931FE1D81A6A69E841CE7AD6668


The central 9x9 stands on a massive Concrete socket from bedrock
now that's a lot of concrete

Me too, it really felt like spelunking and was almost a game on its own.
We used to gear up and spend days and days exploring, setting up camps with forges to mine out areas, building scaffolding to cross chasms and make travel to the surface feasible.

That was a huge loss imho.
damn im getting The Descent vibes. we really need those blind >Please don't attempt to bypass the language filters - OzHawkeye< down there. together with caves 2.0? ofc

The_Descent_banner.jpg

and this is how it would look like in 7days:

The%20Descent%201.jpg
:tickled_pink:
 
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I'm going to assume that natural cave systems were removed when they added the hard limit of 15 meters horizontal without support, which means anything bigger than 30 meters across (supports from both sides) would cave in. I'm also tempted to get a11 just to experience what it used to be like!

 
Everyone seen the huge cave(?) system in snow biome, Navezgane right? I cant say more as I think its the first "Plot POI" in the game. It could be the trigger for starting the, eventual, main plot of the game.

The implications of everything in that POI area are too focused to be just a random quest POI.

 
Its a numbers game now. The soul is gone because everything has to have a mathematical certainty.

haha thats what happens when you put a German in charge =) no racism

as for OP i never played back that early, i burned out on all the experimental for now and will revisit when its more polished and mods have been made. Honestly though as many have said before they just needed to add to a16 but we got this instead, so lets give em a chance atleast to see where they take it because this surely cannot be the final destination.

 
I have mines all over the place digging down to bedrock and from there branching out to different biomes. Nothing has changed for me from version to version other than when they forced me to use the cave system back in the days. I myself like to mine for a break in gameplay of fight fight fight.

 
Asthma and copd from being a 2 pack a day smoker for 20+ years by how fast your stam drains. Why don't we have a skill for faster stamina regen yet? its needed, stick it in agility and I assure you people will take it.

Well, there was originally the skill perk of Rule 1: Cardio originally it had a % of stamina regen while standing still or moving. Now in the current build it's a % of stamina regen while only running.

 
Right. Do you want to know why Im not playing anymore? Forget all the other complaints like diggers and perks and xp. Ive lost interest because I can not LIVE in my game anymore. Previously when you played either Sp or with others you could look forward to a night of living in your game. You want to go out and scavenge and risk everything looking for better weapons? Do it. You want to spend the night finishing up a part of your base, or rearranging some stuff in the base to make it bigger or better, cool. Maybe you want to go down to your mine and continue working on some ore. Relieve some stress, grab that pick and head down and have at it.
Want to farm a bit, plant some seeds, drop some fertilizer and maybe increase the size of it. Ok have to head out and find some seeds to bring home so we can replant. Cook some food so we have a nice storage full of what we need? Sweet I'll go grab some animals and cook up a bunch of stuff.

Now it's all level locked, it's all focused on killing zombies ONLY and a lot of the freedom to just BREATHE and live inside your charactor or your game is GONE. We used to build towns, and we didn't always go and find zeds we used to just chat with each other, or joke around. Or we would help out in the mine. This pictures up there? That is what it represents to me. Heart. Time. Now all we have is a damn RPG First Shooter with ALL of its heart and soul removed.

I SO miss the days that those pictures represent. A scary intense ride with moments of refreshing busy work to help you calm down from the previous days killing. Pacing. A well rounded experience. Not an arcade style Fallout rip off with NO HEART.

People dont have 3000 plus hours in this game from JUST killing zombies.
I agree with you Jax!

I mean - sure I do know that the AI will get dumber/dumbed down and all the 'tweaks' to come to 'fix this' 'improve that' but ultimately "we" play just to play together. At times we used to build massive bases, but now we really can't do anything like that because of the AI and zeds come and find you wherever you are... Many of us miss the just going down to dig because it was kind of cathartic, or a couple of the others also miss farming because that too was cathartic... That too is apparently why we might have to go without at least one player, possibly two.

Then there's the generic "just turn the zombies off" or "just play in creative mode" or "just mod it out" responses but with at least A16.4 you didn't need to do that. Someone could just go down to their 'diggie-diggie hole' and dig to their hearts content. I mean my wife and another player within our group at A15 or so dug, dug and dug, and dug... For 3 sessions (1 session = one night maybe +3 hours if not more)!!! That was an entire months play since we play together as a group once a week! An entire month of them digging, us making fun of them, etc LOL... All of that is gone now. 2 like the way it currently is because all they ever did is kill zeds... Nothing else... But now there's more of a need to really play together, much more so than before - and some of us 'hard workers' are tired of having to harvest resources etc and want to go out and kill too... As a result that's fracturing the group... Oh well, we still got many other games to play.

 
Me too, it really felt like spelunking and was almost a game on its own.
We used to gear up and spend days and days exploring, setting up camps with forges to mine out areas, building scaffolding to cross chasms and make travel to the surface feasible.

That was a huge loss imho.
I agree, the cave systems added a lot to the game.

Was there an explanation given for their removal?

 
I agree with you Jax!
I mean - sure I do know that the AI will get dumber/dumbed down and all the 'tweaks' to come to 'fix this' 'improve that' but ultimately "we" play just to play together. At times we used to build massive bases, but now we really can't do anything like that because of the AI and zeds come and find you wherever you are... Many of us miss the just going down to dig because it was kind of cathartic, or a couple of the others also miss farming because that too was cathartic... That too is apparently why we might have to go without at least one player, possibly two.

Then there's the generic "just turn the zombies off" or "just play in creative mode" or "just mod it out" responses but with at least A16.4 you didn't need to do that. Someone could just go down to their 'diggie-diggie hole' and dig to their hearts content. I mean my wife and another player within our group at A15 or so dug, dug and dug, and dug... For 3 sessions (1 session = one night maybe +3 hours if not more)!!! That was an entire months play since we play together as a group once a week! An entire month of them digging, us making fun of them, etc LOL... All of that is gone now. 2 like the way it currently is because all they ever did is kill zeds... Nothing else... But now there's more of a need to really play together, much more so than before - and some of us 'hard workers' are tired of having to harvest resources etc and want to go out and kill too... As a result that's fracturing the group... Oh well, we still got many other games to play.
I can appreciate what you guys enjoyed about older alphas and see how it's harder (maybe impossible?) to do the same thing now. Hopefully the answer is some type of sandbox mode you can adjust in game to your liking.

Creative mode or just modding it out seems like it is not enough.

 
Those randomly generated caves were fun as hell. I remember going into caves and coming across holes that were pitch black, and you had no idea how deep or vast the cave would be, so you took a risk by building a pathway down with some wood frames, hoping you wouldn't fall into the abyss. And when you finally made it to the bottom you found a ton of ore making the whole journey worthwhile.

But now days we can "jUsT mInE tHe SuRfAcE bOuLdErS, iTs EaSiEr!!!"

 
Everyone seen the huge cave(?) system in snow biome, Navezgane right? I cant say more as I think its the first "Plot POI" in the game. It could be the trigger for starting the, eventual, main plot of the game.
The implications of everything in that POI area are too focused to be just a random quest POI.
Yep huge mine type cave under a big house in the snow in Navazane, I've also seen two other slightly smaller ( but still substantial) cave POI's . SO there are a few out there. I would love more use of the vertical underground for caves but a few random generated 'natural caves' as well as more POI would be great.

 
We had similar such systems in our A11 game. ;-)
I loved the gravel mines in A11. Unfortunately clearing all that empty space out made the game run horrible because we have no occlusion system. People above the expansive underground network of awesomeness were in an open plains field getting 20 fps with no obvious reason why. Hopefully we can see the return of the cool gravel mines or something even better. The cave system we tried was really cool but had the same problem, generation was slow and caused a lot of performance issues.

 
I loved the gravel mines in A11. Unfortunately clearing all that empty space out made the game run horrible because we have no occlusion system. People above the expansive underground network of awesomeness were in an open plains field getting 20 fps with no obvious reason why. Hopefully we can see the return of the cool gravel mines or something even better. The cave system we tried was really cool but had the same problem, generation was slow and caused a lot of performance issues.
What's the hiccup for putting in a occlusion system?

 
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