Scyris
New member
I agree one of the funnest things about terraria for me was digging underground not knowing what goodies or stuff I may find, then finding something and exploring it. I'd love for that to come back to 7dtd, Personally I blame the SI system for why the caves were removed. There is a reason most voxel based games do not use a SI system, and this is why. Why not make the SI system ONLY apply to player built things? and then again ONLY on the surface layer? Within Limits of course, if you completly dig out a hole under a poi it will collapse in as there is nothing supporting it, but if there is even one block supporting it, it should be held up. Realistic? hell no, better for gameplay as a whole? hell yes. Gameplay trumps realism imo.I do think they should add the caves and tunnels back in.
If you want a realsitic zombie game play project zomboid where you even have to manage your chars mental health, even busting into a house is a major ordeal in it, its not as easy as just bashing the door in like in 7dtd. I refunded project zomboid due to the stupid about of micromanagement that is required, it just wasn't fun.
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Asthma and copd from being a 2 pack a day smoker for 20+ years by how fast your stam drains. Why don't we have a skill for faster stamina regen yet? its needed, stick it in agility and I assure you people will take it.Its all still there, the only change is, the character has asthma now, and cant do much without tiring himself/herself quickly![]()