zombo
New member
*UPDATED-- madmole has responded as to why we don't have epic caves on page 4 of this thread- Thank you for clearing this up Dr Molebeard The Mad, and I hope you guys figure out a way to get occlusion working someday so we can have epic deep caves that hopefully run down to lava!**
For the love of ice cream apple pie, why in the world do you have this voxel tech and then make digging such a boring and underused part of the game?
Because it's early access and you will do more with it eventually?
Well I hope that is your reason, because right now it's very unflattering to dig.
Remember how great it was to dig down in terraria and minecraft?
You would eventually run into frequent caves, chasms, underwater lakes, lava, abandoned mines, and all sorts of fantastical things! That sort of thing is completely missing in this VOXEL game where you can dig up the entire world.
I am not saying it should have mythical beasts, walls of flesh, and rocket boots- (though honestly I think that would be a better game then what you are trying to build here... a 3d terraria would be boss yo!)
But digging right now is BORING... and no I won't use the pun here. too predictable, easy, not creative enough, just like how digging currently is in your game.
And don't say you already have caves... those things you call caves are lame, and very rare.
A HISTORY OF DIGGIN!
The first time I dug down into the world in alpha 5 I think it was (when you first added the forge and everything was black and white and movies still didn't have sound effects)- I was excited. Until I slowly realized there was nothing interesting to be found by digging. All these years and alphas later and digging down is still an untapped HUGE potential here. In my opinion of course.
Oh, while I am here- please solve the dug terrain mesh errors. I am sick of ghosting through fake terrain to get in my base built on the side of a hill I dug into.
- - - Updated - - -
Also- I miss voxel trees that broke into small blocks when cut down. The falling over trees are not as cool, and they don't even have a bottom mesh so you can see right through them. =D
For the love of ice cream apple pie, why in the world do you have this voxel tech and then make digging such a boring and underused part of the game?
Because it's early access and you will do more with it eventually?
Well I hope that is your reason, because right now it's very unflattering to dig.
Remember how great it was to dig down in terraria and minecraft?
You would eventually run into frequent caves, chasms, underwater lakes, lava, abandoned mines, and all sorts of fantastical things! That sort of thing is completely missing in this VOXEL game where you can dig up the entire world.
I am not saying it should have mythical beasts, walls of flesh, and rocket boots- (though honestly I think that would be a better game then what you are trying to build here... a 3d terraria would be boss yo!)
But digging right now is BORING... and no I won't use the pun here. too predictable, easy, not creative enough, just like how digging currently is in your game.
And don't say you already have caves... those things you call caves are lame, and very rare.
A HISTORY OF DIGGIN!
The first time I dug down into the world in alpha 5 I think it was (when you first added the forge and everything was black and white and movies still didn't have sound effects)- I was excited. Until I slowly realized there was nothing interesting to be found by digging. All these years and alphas later and digging down is still an untapped HUGE potential here. In my opinion of course.
Oh, while I am here- please solve the dug terrain mesh errors. I am sick of ghosting through fake terrain to get in my base built on the side of a hill I dug into.
- - - Updated - - -
Also- I miss voxel trees that broke into small blocks when cut down. The falling over trees are not as cool, and they don't even have a bottom mesh so you can see right through them. =D
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