You're seriously underestimating firearms in this game. The SMG is so much better than the slow and stamina-draining pickaxe, it's no comparison. Only downsides are noise and ammo. I specifically keep firearms on my tool belt for surprise situations like these, where the DPS of melee and bows are simply insufficient.Every weapon on his tool bar is worse than the pick axe.
Again the best weapon he has is the pick axe.
Maybe exactly this was part of his problem. He was too stuck with A16 habits which dont work anymore. A17 changed quite a lot, and even I was fully aware of this, it took me 2-3 days (realtime) to adapt to the new game mechanics.
Right, the guy is just bad at the game even though he has been playing it for years. He clearly didn't just walk in to a comedy of errors that startled and confused him.
Come on now. What is unreasonable about expecting you to tell the truth when you made an error in judgement? Nothing.Actually, I think you're quite clearly demonstrating what unreasonable feedback looks like. If/when you're ready to seriously debate the changes you think are needed in A17, that would be well worth listening to. If you just want to rant and accuse TFP of engineering a giant conspiracy against the playerbase, well, don't expect much by way of engagement from TFP I suspect.
It is not a bug, it is lack of balancing. Balancing is something that happens during testing phase, like it happened with the death penalty.It is not a bug to enter in a line of code with a number for damage that is less for a weapon than it is for a tool and to do it consistently throughout the entire game. That is intentional.
Maybe, but that only means the player has to take care about an alternative exit before entering a building. So it is part of game mechanics.It is not a bug to deceive the player into thinking about stealth mechanics when the mob trigger is obviously an area or "volume" trigger designed to put the enemy between the player and the exit. That is also intentional.
If satisfactory resolution would mean that TFP will change the entire game the way you want, no, i think that will not happen.There is no debate. Every time you say those things are a bug, you are lying. What that tells me is that I can expect no satisfactory resolution in any case because you aren't even able to admit the actual problem.
Well, yes, it is intentional, but you gotta admit that he was not behaving particularly smart or skillful. Not having a bandage in your belt, for example, or using a heavy stamina draining tool when you only have 100 stamina. Knowing what's about to come, yet run into the room with only 73 health and 60 stamina left. After 8 ingame days you should've found out that you cannot just run for the loot and expect to live.Just watch this video and tell me you think this is a bug and not intentionally made this way. You can't because it's clear that the entire purpose of this player trap is to ensure that you die and that you can never retrieve your stuff.
Just to be clear. I am not accusing Oz of lying at all though it might seem that way. The members of this forum and the players of the game have expressed concerns about several of these aspects and instead of acknowledgement and explanation, they are getting the old Jedi Mind Trick telling them that these things are just bugs that will get worked out. My beef is I know a lot of these things are design decisions and not bugs. Which means we have no idea if they intend to make changes to them or not. Which is incredibly rude and dismissive.Why does CoolJ keep accusing Oz of lying when Oz hasn't admitted to anything in this thread? Am I missing part of the conversation?
Anyway, this was the player's fault. Games are made to be hard, and the player wasn't forced to go in there.
The fact that you are focusing solely on Entity Damage and ignoring Stamina Usage, Perks and Attacks Per Minute shows the problem is YOU and other players like you who refuse to think logically.Come on now. What is unreasonable about expecting you to tell the truth when you made an error in judgement? Nothing.
It is not a bug to enter in a line of code with a number for damage that is less for a weapon than it is for a tool and to do it consistently throughout the entire game. That is intentional.
It is not a bug to deceive the player into thinking about stealth mechanics when the mob trigger is obviously an area or "volume" trigger designed to put the enemy between the player and the exit. That is also intentional.
There is no debate. Every time you say those things are a bug, you are lying. What that tells me is that I can expect no satisfactory resolution in any case because you aren't even able to admit the actual problem.