PC You can only pick one. Ergonomic mod for your club/sledge or weighted head mod

Well, kinda, I'm not even sure how the Weighted Head works exactly; but from intuition, it isn't common enough proc to really rely on. Then again, I really like to keep things consistent wherever I can; in general I don't give much value to purely random chances, they're just fun.. :)

 
Club is usually my tertiary, so when I go to it, I am in a "i gotta get out" mode sorta speak.  I like the chance of knock donw as a get away.

 
I feel like ergonomic grip is for tools always another combat related mod to put on a weapon (if you have them of course), but then I don't run out of stamina in fights

Go for the eyes head Boo! Go for the eyes head!

 
weighted head simply has a chance to slow it has no rag doll property so i would say easily ergonomic grip

 
Last edited by a moderator:
Callum is correct

        <effect_group tiered="false">
            <requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
            <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned01"/>
        </effect_group>




Your weapon is causing them to fall down, not the mod.

 
<item_modifier name="modMeleeWeightedHead" installable_tags="light,medium,heavy,turretMelee" modifier_tags="damage" blocked_tags="noMods,perkDeepCuts" type="attachment">
<property name="Extends" value="modGeneralMaster" param1="CustomIcon" />
<property name="UnlockedBy" value="modMeleeWeightedHeadSchematic" />
<property name="TraderStageTemplate" value="modsTier1" />
<!-- Increases stun chance; increases stamina use, axe, hammer, club -->
<effect_group tiered="false">
<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned01" />
</effect_group>


The head adds a 15% chance to stun. That is not insignificant. I'd take that over the stamina any day of the week.

 
seed_type="Random" min_max="0,100" operation="LTE" value="15"

It's all lies.. that's a 16% (well, almost) chance to stun, not 15%! (0-15, assuming integer results in the function...) And "stun" in 7dtd terms is of course just a slow ... :)

EDIT: Yeah, ok, I shouldn't post past bedtime.

 
Last edited by a moderator:
Back
Top