And this is the reason why I'm hesitant in upgrading to A18 down the road.
I'm glad to hear they reduced the ridiculousness of POI zombies (it still iritates me when I seen how they mysteriously hide in cabinets and fake ceilings lol), but hearing the majority claim the lack of zombies in the world, (a world where I'll assume is based off of our own), where there are 7 billion people, and yet devoid of the undead? Replaced with smaller numbers that are bullet sponges? Sorry, but that's a very weak way to address difficultly in a game.
I can accept there being a ratio based upon biomes, like the Desert being not as populated since it is a desert, but in towns/cities, that should be thriving with the undead. If we go with classic zombie (TWD) or even rage type zombies (WWZ), they all follow one golden rule, noise will attract them and they will travel in a herd like state to the source.
Don't get me wrong, it shouldn't be so high that you have to kill 100 just to get to the end of a street, but seeing them wandering in the distance just bring's an atmosphere that's amazing.
One of my favorite moments visually was last year, it was getting dark and fog began to roll through. As my friend and me ran through a forest biome in a rush to get back home, the various zombies were in hot pursuit. I stopped and spun around to see the gap, and I froze in complete admiration of how amazing it looked. The entire atmosphere was out of a true horror movie. Darkened forest, heavily engulfed in fog as silhouette's of the undead began to emerge from the thickness of the fog. No game will ever be perfect per say, but this moment in that game was damn near the definition of it, and I praise TFP's for that being possible.
So the many reports of lack of zombies in the open world is depressing. Unfortunately I am unable to play it right now, so you all have my complete jealousy lol, but I really do hope they decide to adjust this, or as many suggested before, find a way to add in a slider so the player can personalize the amount, but one that could adjust the bullet sponge either separately or simultaneously to compensate for the number increase.