PC YooHoo, zombies oh, where are you?

Jeraal

Member
Tasty brains, over here!

The outdoor spawn seems way too low to me. I got back to the trader and realized I needed about 2100 XP so that I could get daring adventurer before I turned in my quest. I ran around the trader looking for some zombies to kill, and could find none. It was close to closing time and the nearest building was a kilometer away. I ran around the trader several times firing my AK into the air hoping to get some attention. Nothing. Is the spawn rate going to be adjusted, or does anyone know what file I can change to make them a little more plentiful?

 
Tasty brains, over here!
The outdoor spawn seems way too low to me. I got back to the trader and realized I needed about 2100 XP so that I could get daring adventurer before I turned in my quest. I ran around the trader looking for some zombies to kill, and could find none. It was close to closing time and the nearest building was a kilometer away. I ran around the trader several times firing my AK into the air hoping to get some attention. Nothing. Is the spawn rate going to be adjusted, or does anyone know what file I can change to make them a little more plentiful?
Personally I've seen more zombies wandering around than in A17. I've spent most of my current play through in the snow biome.

 
Tasty brains, over here!
The outdoor spawn seems way too low to me. I got back to the trader and realized I needed about 2100 XP so that I could get daring adventurer before I turned in my quest. I ran around the trader looking for some zombies to kill, and could find none. It was close to closing time and the nearest building was a kilometer away. I ran around the trader several times firing my AK into the air hoping to get some attention. Nothing. Is the spawn rate going to be adjusted, or does anyone know what file I can change to make them a little more plentiful?
I never cared much about the random zombies I would run into outside of cities. I would like to see a higher spawn rate of zombies in cities/towns as small roaming hordes.

Or maybe give every roaming zombie a "screamer ability" that attracts more zombies to your location if you do not quickly dispatch it. Maybe this could reduce the strain on the system while increasing the number of zombies you run into.

 
Personally I've seen more zombies wandering around than in A17. I've spent most of my current play through in the snow biome.
That's where my trader was. I did a buried supplies quest that was about 600 m away from him. The only zombies I ran into on the way there and back were the ones that spawned after you grab the supplies. I remember a lot of posts asking for more zombies outside, but I don't remember anyone asking for less zombies outside Ever since A17, it just feels like they want to force us into buildings. Just my opinion, your mileage may vary.

 
The spawn rates have been adjusted, but so have been POI sleeper spawns. Depends how much "noise" you make i think. In general i find it good to not constantly look behind your shoulder or constantly fend off big groups of Zs. Although i did have a couple smaller and one big Wandering Horde before my 7th day.

 
The spawn rates have been adjusted, but so have been POI sleeper spawns. Depends how much "noise" you make i think. In general i find it good to not constantly look behind your shoulder or constantly fend off big groups of Zs. Although i did have a couple smaller and one big Wandering Horde before my 7th day.
I am happy with the sleeper spawns myself, the current spawn rate for sleepers just makes sense compared to before where even a small square house would have 10-15 zombies. Now it seems to have a variance, as i've seen the same poi have more and less sleepers at times.

 
Tasty brains, over here!
The outdoor spawn seems way too low to me.
It got nerfed. It's bad. The world is dead now. I am extremely disappointed with this change, especially since I recall precisely NO ONE asking for it.

The are changing the sub-title on the loading screen from 'The Survival Horde Crafting Game' to 'The Survival Small Group Crafting Game'

 
Dunno 'bout you, but I get them all over. Wandering horde decided to show up late in the day, right outside the trader.

I ranaway. Not dealing with them when it's that close to dark. Nope!

 
I get them snufling about the ranger station every night, and yes, a feral likes to show up. (scared the bejeebers outta me the first time)

I'm on Navez, not rwg, so that may make a difference.

 
I ran around the trader several times firing my AK into the air hoping to get some attention. Nothing. Is the spawn rate going to be adjusted, or does anyone know what file I can change to make them a little more plentiful?

This is a huge disappointment! I've done this too in the WASTELAND at NIGHT. You don't even have to worry about being quiet outside..there just isn't near enough zombies outdoors. Running around jump up and down shooting a gun up in the air - you know - just looking like a fool - I should have been lunch..but I barely have anything but maybe a couple feral'd zeds at night outside that I can catch the attention of.

They need to utilize the heat-system to spawn zombies as well. Maybe even 25% heat could trigger an increase in the base spawn count or something. Because, currently they are both A) too few and B) have a really poor detect range - shooting a weapon standing under a lamp light and jumping up and down should at least send a dozen zeds your way in a wasteland city.

 
Personally I've seen more zombies wandering around than in A17. I've spent most of my current play through in the snow biome.
I have to agree. The same level if not more wandering around during the day and quite a bit more animals as well. Got killed by my first cougar yesterday.

"Oh neat an ore node! I'll just mark that on my map and..."

ROAR!!! and now I'm cat food.

 
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I admit I find these posts strange because I haven't touched spawn rates and I find wandering zombies all the time. Only thing I'd say is towns need a bigger wandering population than wilderness but at no point have I spent more than 15 seconds trying to find a zombie.

I'm playing Nav though, I'm starting to wonder if it's a RWG issue maybe? By the 3rd night living in an area it's rare to see less than 3 from my front door.

 
I admit I find these posts strange because I haven't touched spawn rates and I find wandering zombies all the time. Only thing I'd say is towns need a bigger wandering population than wilderness but at no point have I spent more than 15 seconds trying to find a zombie.
I'm playing Nav though, I'm starting to wonder if it's a RWG issue maybe? By the 3rd night living in an area it's rare to see less than 3 from my front door.
Agreeing with you I am playing RWG and there are wandering singular zombies-o-plenty.

In town as well too. Why can't we just get a slider to adjust the amount of zombies in the game?

 
I admit I find these posts strange because I haven't touched spawn rates and I find wandering zombies all the time. Only thing I'd say is towns need a bigger wandering population than wilderness but at no point have I spent more than 15 seconds trying to find a zombie.
I'm playing Nav though, I'm starting to wonder if it's a RWG issue maybe? By the 3rd night living in an area it's rare to see less than 3 from my front door.
Well, I can say that Navezgane has always had a bit more zombies in general than RWG -it used to have specifically designated spawners that didn't rely on the outdoor POI spawner that we no longer have - so you'd still get dogs spawning around the hospital - cops spawning around a factory, etc I don't know if that's changed or not since last time I played it which was a LONG time ago at this point.

But, my biggest gripe isn't about the lack of zeds out in the middle of nowhere - I think that's about right..It's that afaik there's not a spawner that distinguishes towns from just an empty biome - so you get the same amount of zeds even when you're in a city - which is not enough. We used to have to 'clear towns' in order to even get in the POIs..now the towns are just flat empty aside from a couple strays (part of the biome spawner) and all the bulk of any zombies that we actually have to combat are sleeping in the houses. This means you can run around town looting the outside of it with hardly any threat..stripping down cars..looting mailboxes,,trash,, taking brass from the lights, etc..there is a LOT and i mean a LOT of loot you can get without even stepping foot inside of a POI - and there's no zombies to challenge you to take it..even when you're firing loud weapons like an Ak47 to kill the one or two that you do occasionally see.

Ideally, if you were to start firing weapons - it should attract a large group to investigate..which is why I said maybe they could trigger some more zombies to spawn using their heat system so that if you make a lot of noise, it at least has a risk. Say at somewhere around 10-25% intervals - you get a few zeds to investigate - up to 100% to where the actual screamer comes..Right now - stealth is only useful for going in the poi carnival dungeons..you can be as loud and foolish as you want to be outside and you'll still encounter the same few strays.

 
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I admit I find these posts strange because I haven't touched spawn rates and I find wandering zombies all the time. Only thing I'd say is towns need a bigger wandering population than wilderness but at no point have I spent more than 15 seconds trying to find a zombie.
I'm playing Nav though, I'm starting to wonder if it's a RWG issue maybe? By the 3rd night living in an area it's rare to see less than 3 from my front door.
This is also what I'm seeing. I've played a combination of RWG (pregen 2) and Nav.

This morning before work I jumped in while eating breakfast.

Day 2, near Traitor Joel's in the middle-western side of the pine forest area there. Went from my POI past Joel's and into the pawn shop to the east, cleared the pawn shop and headed back to my POI.

Zombie Kill count is 39; and at least half of that is "wilderness" zombies. Also while clearing the pawn shop I was interrupted three times by zombies outside the shop and had to interrupt my looting / clearing to go handle those zombies. (Well, technically I didn't *have* to...but zombie noises bug me...and I have a difficult time just letting them be. :\

 
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