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Xyth's A19 - A17 Modlet Collection

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Stallionsden, "1" is 100% chance isn't it? Is that how you do a check to make sure a mod is working?
There is a console command to export the currently loaded xml data so you can see what it looks like with the modlets loaded in. (Don't recall the command offhand, and unable to go in game to check at work. Sorry.) You would be able to see if the xml data from the mod got loaded in correctly in those files.

 
There is a console command to export the currently loaded xml data so you can see what it looks like with the modlets loaded in. (Don't recall the command offhand, and unable to go in game to check at work. Sorry.) You would be able to see if the xml data from the mod got loaded in correctly in those files.
Console Command: exportcurrentconfigs

Dumps it to your Save game folder.

 
My loot is set at 100%, must be just RNG. I did look at the loot.xml but not sure what to change, I saw the entries "mod_chance=.50" but take that as the chance for a mod to be spawned with the bat, did not see anything specific to the bat spawns themselves.
If I change something like this

<item name="meleeWoodBat" mods="head,sweetspot,effects,grip,pommel" mod_chance=".50"/>

To this, would it work?

<item name="meleeWoodBat" prob=".50" mods="head,sweetspot,effects,grip,pommel" mod_chance=".50"/>

Thanks,
The mod_chance probability is the chance that a looted weapon will have one (or more?) weapon modifiers already installed on the bat. For the probability of a mod dropping in loot, or for a bat dropping in loot, you need to edit the loot.xml file in the mod folder.

 
The mod_chance probability is the chance that a looted weapon will have one (or more?) weapon modifiers already installed on the bat. For the probability of a mod dropping in loot, or for a bat dropping in loot, you need to edit the loot.xml file in the mod folder.
Thanks for the info.

 
Fun with Flags updated to version 1.2: Changed all textures to use the standard (cutout rendering) shader which should fix MAC OS issues. There is an extra flaglootedMAC flag in the package that probably isn't needed, as that was a work around. If any MAC users still have issues, please let me know.

 
Fun with Flags updated to version 1.2: Changed all textures to use the standard (cutout rendering) shader which should fix MAC OS issues. There is an extra flaglootedMAC flag in the package that probably isn't needed, as that was a work around. If any MAC users still have issues, please let me know.
Do us PC users need this update? Any benefits or is the one we have fine.

 
Do us PC users need this update? Any benefits or is the one we have fine.
Old version should work for PC users. I changed the shaders to standard from legacy, no big visual change imo

 
Version 1.21 of fun with Flags pushed. Fine tuned the texture settings and they "Pop" now. Removed the MAC looting flag as it should no longer be needed.

 
Thank you in advance if you can help me!Watch some of your videos and I have a hitbox problem!

I recorded a short video showing!

What multidim setting do you have in xml? if thats incorrect you will get that effect. Also, consider using the tag manager provided in my tutorial project as having the T_Mesh_B tag in the wrong tag spot in Unity can also cause that issue.

 
What multidim setting do you have in xml? if thats incorrect you will get that effect. Also, consider using the tag manager provided in my tutorial project as having the T_Mesh_B tag in the wrong tag spot in Unity can also cause that issue.
Thank you, I did what you said, I looked better at the tutorial, it was the TAG, I had to change the Collider too!

Thanks to Guppycur and Lord Neophyte too!

 
Version 1.2 uploaded. Adds 1k textures to most things, and fixes several mesh issues. These changes were generously made by Dust2Death. He provided 4k textures so a 2k version may be available at some point but the file size is larger than github will allow.

 
some localization support for bats

Code:
modBeanCanBat,items,mod,New,Bean Can Bat,,,,,
modBeanCanBatDesc,items,mod,New,25% chance to inflict bleed damage/ 50% on power attack.,,,,,
modCrownBat,items,mod,New,Crowned Bat,,,,,
modCrownBatDesc,items,mod,New,50% chance bleed on power attack.,,,,,
modNautilusBat,items,mod,New,Nautilus Bat,,,,,
modNautilusBatDesc,items,mod,New,50% chance to stun target with power attack.,,,,,
modBarbedBat,items,mod,New,Nautilus Bat,,,,,
modBarbedBatDesc,items,mod,New,10% chance to bleed target with regular attack 50% on power attack.,,,,,
modKanaboBat,items,mod,New,Kanabo Bat,,,,,
modKanaboBatDesc,items,mod,New,15% chance to stun target 50% with power attack.,,,,,
modNailedBat,items,mod,New,Nailed Bat,,,,,
modNailedBatDesc,items,mod,New,50% chance to bleed target on power attack.,,,,,
modSmallGearBat,items,mod,New,Small Gear Bat,,,,,
modSmallGearBatDesc,items,mod,New,Increases durability.,,,,,
modSpeedBallBat,items,mod,New,Speed Ball Bat,,,,,
modSpeedBallBatDesc,items,mod,New,Increases attack speed.,,,,,
modWeightGearBat,items,mod,New,Weighted Gear Bat,,,,,
modWeightGearBatDesc,items,mod,New,75% chance to stunn target with power attack.,,,,,
modBurningBat,items,mod,New,Burning Bat,,,,,
modBurningBatDesc,items,mod,New,damages type changes to burning.,,,,,
modSparkyBat,items,mod,New,Sparky Bat,,,,,
modSparkyBatDesc,items,mod,New,damages type changes to electrical.,,,,,
modGripRubberBat,items,mod,New,Rubber Bat Grip,,,,,
modGripRubberBatDesc,items,mod,New,lowers Stamina lossby 30%.,,,,,
modGripLeatherBat,items,mod,New,Leather Bat Grip,,,,,
modGripLeatherBatDesc,items,mod,New,lowers Stamina lossby 20%.,,,,,
modPommelHoundBat,items,mod,New,Hound Bat pommel,,,,,
modPommelHoundBat,items,mod,New,gain 2 hp per second while health is under 50%.,,,,,
modPommelPantherBat,items,mod,New,Panther Bat pommel,,,,,
modPommelPantherBat,items,mod,New,gain 1 hp per second while health is under 50%.,,,,,
 
Updated to Version 1.3

Changes include:

Added localization by Wolfbain5

Added Salvaged lathe workstation created by Chaos - crafted only. Make wood bats here. Will animate the lathe when time allows. Alum bats in loot only

Added required schematics for most bat mods and added to loot tables.

Added recipes for all the things - still need to add some additional items like tennis balls and gears to the game then will redo recipes

Adjusted some weapon mod properties on a pre-balance pass

 
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