Hey Gup. Thanks. You guys might make me look like a modder yet someday lolSelect multiple flags and THEN right click to export into a single file.
I saw that you graced us with your presence for a short time, you should make that a habit.Hey Gup. Thanks. You guys might make me look like a modder yet someday lol
Desired shader compiler platform 15 is not available in shader blob
(Filename: Line: 561)
WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - All passes removed
Desired shader compiler platform 15 is not available in shader blob
(Filename: Line: 561)
Desired shader compiler platform 15 is not available in shader blob
(Filename: Line: 561)
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/VertexLit' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/VertexLit' - Setting to default shader.
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - All passes removed
(Probably true. I don't have many!)Xyth, I just noticed the pinups are real photos. Does that mean it is possible to add our own pictures to the game? If so do I smell a future tutorial...
Correct. I was thinking about adding a lathe workstation that would be needed to turn a new bat, but didn't get that far yet. I wasn't even sure folks would use the mod, it was primarily a teaching modlet. The bats are available in loot though.so im using the Salvaged Bats Modlet and noticed that there isn't a recipes for the bats
Love The Salvaged Bats ModletCorrect. I was thinking about adding a lathe workstation that would be needed to turn a new bat, but didn't get that far yet. I wasn't even sure folks would use the mod, it was primarily a teaching modlet. The bats are available in loot though.
i get a fair decent amount of drops of the bats different kinds myself. might depend what yo have your loot set at 100% 200% etc or just plain ole unlucky. but ofc they all can be increased if not dropping as much as you would like. Simply look in loot.xml and change the prob valuesWhats the drop rate on the bats. I've gone thru a 5 hour session and only found 1 wooden bat.
Thanks for all the hard work!!
Having 2 probs in the one comment I dont think would work (could be wrong) may be try changing the prob ".50" to "1"My loot is set at 100%, must be just RNG. I did look at the loot.xml but not sure what to change, I saw the entries "mod_chance=.50" but take that as the chance for a mod to be spawned with the bat, did not see anything specific to the bat spawns themselves.
If I change something like this
<item name="meleeWoodBat" mods="head,sweetspot,effects,grip,pommel" mod_chance=".50"/>
To this, would it work?
<item name="meleeWoodBat" prob=".50" mods="head,sweetspot,effects,grip,pommel" mod_chance=".50"/>
Thanks,