Never tested it on the mining helm. I will look into it, i think it's an easy xml fix. I set it so you couldn't have 2 cameras in 1 helm but i can see where that might prevent any other helmet modifier workingHey, the HelmetCam is nice. It just stinks that you can't equip that and the helmet light mod at the same time, making the mining helmet the only useful helmet to equip it to. Is that intentional?
Added 2 more modlets. SteelBars that you can loot though, and the HelmetCam modlet.
These both had minimal testing, so let me know if you have issues or suggestions for improvements.
Just forgot to edit that on the A16 to A17 conversion. The game handles that gracefully, but I will fix and update soon.
V1.01 pushed with that edit. Thanks for catching that.
Thank you very much.You can use these blocks anyway you might like included extending it with other material bars. There are turorials on how to do this. Let me know if you need any help with the process.
Pushed my new patch to match. But I noticed in testing that the wood bars have 200hp and wroughtiron bars have 8000 hp. I assume the hp of the object is inherited by its material type if it doesn't have a MaxDamage property?I pushed version 1.21 that adds wroughtiron and wooddowel bars. Same model, but new textures. Let me know if that works for your modlet.
Nexus has an older version. I test here than push there later if all is stable. Yup, I just used the material damage value. Add whatever xml you think best. I mostly just wanted to provide you the new textures and enough xml to show how to call the new models.Pushed my new patch to match. But I noticed in testing that the wood bars have 200hp and wroughtiron bars have 8000 hp. I assume the hp of the object is inherited by its material type if it doesn't have a MaxDamage property?
Once I know for sure your update is on Nexus I will put my patch for the upgrade path on there too.
Super! It worked wonderfullyNexus has an older version. I test here than push there later if all is stable. Yup, I just used the material damage value. Add whatever xml you think best. I mostly just wanted to provide you the new textures and enough xml to show how to call the new models.