DragonShadow
New member
Hello,
I edit allot of the .xml files myself. But every time there is an update, it always gets overridden. Would someone please help me with a problem I have. I am trying to write a mod that will change the delay time of the following:
<item name="meleeHandMaster">
<property name="Tags" value="blunt,melee,light,perkFlurryOfFortitude"/>
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="9"/>
<property name="Material" value="Morganic"/>
<property name="Canhold" value="false"/>
<property name="Stacknumber" value="65000"/>
<property name="Candrop" value="false"/>
<property name="CustomIcon" value="missingIcon"/>
<property class="Action0"><!-- AttackAction -->
<property name="Class" value="Melee"/>
<property name="Delay" value="1"/> <!-- obsolete if rounds per minute exists -->
<property name="Range" value="1.65"/> <!-- This not what "clientside melee combat" means.
This is the adjustment afterwards due to code changes. -->
<property name="Sphere" value=".1"/>
<property name="Block_range" value="2.5"/>
<property name="DamageEntity" value="10"/>
<property name="DamageBlock" value="16"/>
</property>
<effect_group name="meleeHandMaster" tiered="false">
<passive_effect name="DamageFalloffRange" operation="base_set" value="1.65"/>
</effect_group>
</item>
What I wrote is the following:
<set xpath="/items/item[@name='meleeHandMaster']/property[@class='Action0']/property[@name='Delay']/@value">0.01</set>
However this is not working. It is not giving me an error, but it is not working either. Could someone please help assist me in what I am doing wrong? Please show me the correct format.
Thank you for all of your time and assistance with this issue!
I edit allot of the .xml files myself. But every time there is an update, it always gets overridden. Would someone please help me with a problem I have. I am trying to write a mod that will change the delay time of the following:
<item name="meleeHandMaster">
<property name="Tags" value="blunt,melee,light,perkFlurryOfFortitude"/>
<property name="CreativeMode" value="None"/>
<property name="HoldType" value="9"/>
<property name="Material" value="Morganic"/>
<property name="Canhold" value="false"/>
<property name="Stacknumber" value="65000"/>
<property name="Candrop" value="false"/>
<property name="CustomIcon" value="missingIcon"/>
<property class="Action0"><!-- AttackAction -->
<property name="Class" value="Melee"/>
<property name="Delay" value="1"/> <!-- obsolete if rounds per minute exists -->
<property name="Range" value="1.65"/> <!-- This not what "clientside melee combat" means.

<property name="Sphere" value=".1"/>
<property name="Block_range" value="2.5"/>
<property name="DamageEntity" value="10"/>
<property name="DamageBlock" value="16"/>
</property>
<effect_group name="meleeHandMaster" tiered="false">
<passive_effect name="DamageFalloffRange" operation="base_set" value="1.65"/>
</effect_group>
</item>
What I wrote is the following:
<set xpath="/items/item[@name='meleeHandMaster']/property[@class='Action0']/property[@name='Delay']/@value">0.01</set>
However this is not working. It is not giving me an error, but it is not working either. Could someone please help assist me in what I am doing wrong? Please show me the correct format.
Thank you for all of your time and assistance with this issue!