We noticed on our server that once you reached lvl 80, leveling became insanely difficult. From lvl 93-94, I require 2,340 zombie kills. For a single level. Keep in mind that the core attribute perks require 2, then 3 points per level towards the end. Even with the bare basic skills allocated, I am no where close to rank 10 for most of them (which is fine), but it's as good as impossible to gain sufficient points. To go from rank 7 to 10 for STR, I need 8 more skill points. If a single skill point requires 2,340 zombie kills, and the xp to next level scales exponentially (or so it seems) with each level, I will need in far excess of 18,720 zombie kills to max out STR. That is as good as impossible, especially without console cmd spawns. Yes, I know that there are other ways of getting exp, but I am using zombie kills as a consolidated unit of exp. That is JUST STR. The implementation of a max level of 300 or even 5/5 bartering is insane if you have any hope of being able to harvest crops, or loot anything better than a quality of 0 or cut down a tree within 5 minutes.
So here is my question. If progress is already gated by increasingly high "XPs required to next level", why is it ALSO gated in the perk menu where higher ranks require more skill points? This is a double penalty system which makes high ranks nigh unattainable. Seriously nerf the "xp to next level" scaling OR make high rank stat points still worth only 1 skill point. Keeping both measures in place severely debilitates any progress past lvl 85.
P.S. It took me over a week to lvl from 85-86. The following levels to 93 were gained through excessive DM mode killings/upgrades etc to test xp scaling. So in equivalent terms, 8+ weeks to level STR from 7-10 is a level of pacing that I find ridiculous for a game that's not an mmorpg.
So here is my question. If progress is already gated by increasingly high "XPs required to next level", why is it ALSO gated in the perk menu where higher ranks require more skill points? This is a double penalty system which makes high ranks nigh unattainable. Seriously nerf the "xp to next level" scaling OR make high rank stat points still worth only 1 skill point. Keeping both measures in place severely debilitates any progress past lvl 85.
P.S. It took me over a week to lvl from 85-86. The following levels to 93 were gained through excessive DM mode killings/upgrades etc to test xp scaling. So in equivalent terms, 8+ weeks to level STR from 7-10 is a level of pacing that I find ridiculous for a game that's not an mmorpg.
Last edited by a moderator: