Shockwave1
New member
I'd like to see an option to share all XP earned between party members. Our group would love it.
We have a 3 person group usually. One specs into INT. They get XP for traps adn we like to build trap bases, which are fun, and for selling all our stuff (selling 3 people's worth of loot adds up).
One specs into STR. They mine which nets a good deal of XP (but not as much as traps+selling).
One specs into PER and likes to loot/quest (of course INT has the quest reward bonus and PER has the loot bonus). He gets no XP. We have to save upgrading the base blocks for him so he can keep up in levels which is a pain because he doesn't like to build... and is out questing more than the rest of us (although we generally quest together as much as possible). He also ends up as our farmer.
There are also odd XP imbalances. If we quest during the day and "work" at night: If one person mines all night, and one person farms, and cooks and one person crafts us mods and steel and cement. The miner gets a ton of XP, the crafter gets none (it's all on the work benches) and the farmer and cook get none. Yet they all contribute to the group's readiness to quest the next day.
The builder/architect gets a bunch of XP. Which means if the miner designs the base (which is how it works out in our group as none of the others want to) then they have to call someone over to upgrade the blocks.
The entire XP distribution in MP is wonky. As it's already pretty slow leveling, I'd hate to see any of the activities nerfed. So I'd rather have an option box on server setup for "share all XP". So we can share it all, 100% across the board. Then set the range to 10K meters. Since it's an option nobody has to use it.
At the very least I think traps should be universal and give XP For kills to anyone. The idea that only INT characters can get XP for trap kills in a tower defense situation is weird. A small bonus maybe.
We have a 3 person group usually. One specs into INT. They get XP for traps adn we like to build trap bases, which are fun, and for selling all our stuff (selling 3 people's worth of loot adds up).
One specs into STR. They mine which nets a good deal of XP (but not as much as traps+selling).
One specs into PER and likes to loot/quest (of course INT has the quest reward bonus and PER has the loot bonus). He gets no XP. We have to save upgrading the base blocks for him so he can keep up in levels which is a pain because he doesn't like to build... and is out questing more than the rest of us (although we generally quest together as much as possible). He also ends up as our farmer.
There are also odd XP imbalances. If we quest during the day and "work" at night: If one person mines all night, and one person farms, and cooks and one person crafts us mods and steel and cement. The miner gets a ton of XP, the crafter gets none (it's all on the work benches) and the farmer and cook get none. Yet they all contribute to the group's readiness to quest the next day.
The builder/architect gets a bunch of XP. Which means if the miner designs the base (which is how it works out in our group as none of the others want to) then they have to call someone over to upgrade the blocks.
The entire XP distribution in MP is wonky. As it's already pretty slow leveling, I'd hate to see any of the activities nerfed. So I'd rather have an option box on server setup for "share all XP". So we can share it all, 100% across the board. Then set the range to 10K meters. Since it's an option nobody has to use it.
At the very least I think traps should be universal and give XP For kills to anyone. The idea that only INT characters can get XP for trap kills in a tower defense situation is weird. A small bonus maybe.
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