PC XP for zombies

I found it a nice change of pace, and as Little Blue Dress existed you could still progress, and crafting was still king so you could keep improving there to.

If the ai pathing takes so much cpu inside POIs that the rest of the world is basically deserted, then maybe there might be a way to have the POIs include pre-pathing plotted routes that the zeds can link onto.
The AI scripts should pale in comparison to collision detection calculations. Don't know what magicks they are using, layered, compound colliders or whatever, but there has to be more things they can do. 

"Little Blue Dress" -- we should make that term official :D

 
"LBD" always translates to 'Little Blue Dress' in my mind.. long ago magical summer spent with a goddess who's favorite was a sky blue cotton dress with white lilys. She wore it on our second date and a couple weeks later on when I suggested she wear her 'little blue dress' out to dinner, she laughed and said, "oh you mean the Lear, Bumble & Drool one?" Turned out that I hadn't been nearly as cool as I'd thought on that second date, lol.

 
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I think that the "sleepers" and dungeon POI's are the thing that crippled the game. Yes, it may run a little better, but it killed the towns and cities and the dread that came with them.

 
Some of you seem to be pointing at A18 as the intended design for the game. It was simply a stepping stone and in about 4 days A18 will be completely irrelevant except as a nostalgic memory for whoever hates the changes going into A19 and above...

Can we all please stop with the arguments that are based upon finding endgame weaponry in loot on Day 1? That is over. It was never intended as the final version of the game. The whole looter shooter vibe is much less apparent and there is now lots of space for crafting things that are better than what you can find. Even once non-primitive weaponry shows up you will definitely be scrapping the ones you've perked into for parts so you can craft much better versions of them.

XP is never going to go away. The current perk system based on a central xp pool is what will be in the gold version of the game. Might they adjust amount of xp earned from different activities as part of continual balancing? Sure. But killing zombies is always going to net you an xp reward that will give you the incentive to kill zombies. For variations on the current system like 0xp, or more outdoor spawns, or LBD you will need to look to mods.

 
Viktoriusiii said:
yea... no. I thought about that too.
But back then I would not go into towns (maybe not A14-16 but more A~10) because there were dogs that mauled me, if i fired a shot, Z's from all over the city were headed my way and if I started looting they would slowly surround the place. It WAS way less predictable, therefor making it scarier.
Obviously expertise does help, but the simple fact is, that there are no zombies or dogs in town anymore. They are restricted to pois, making the city a lootfest.

*edit* also guns were SUPER scarce, so you couldn't simply shoot the dogs either because weapons were mostly in cities. So you had to loot small buildings and hope for a shotgun messiah outside the city or craft a really good crossbow to take them down.
Now I go into a town day 1 with just a bow and clear a poi and have a weapon...
I think it's a mix of alot of variables.

For those that remember the hub cities, the biome spawns were relentless so you had to really be efficient with your looting which gave alot of tension. 

The feeling eventually goes away tho when you reach the spawning limitations of the game and the spawns stop happening because there are two many already wandering around.

Vanilla 18s biomes are significantly less because of the design decision not to overwhelm players while in POI dungeons and to not waste spawns on zeds the players dont see.

Thank goodness biome spawns can be increased pretty easily to add some of that tension back in.  Hopefully it's enough to entertain us vets until that new event management system the devs are touting gets implemented....

 
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