Dimpy
New member
Hey, I've been trying to use an adapted version of the Tutorial mod to make small stones into a tool, but I think I have been getting the syntax wrong. Can anyone help fix this code?
<configs>
<!-- This tells SDX to add to the items.xml -->
<config name="items">
<!-- This tells SDX to add the following item to the bottom of the item list -->
<set xpath= "/items/item[@name=rockSmall]">
<property name="Meshfile" value="Items/Crafting/rock_smallPrefab"/>
<property name="Material" value="stone"/>
<property name="HoldType" value="40"/>
<property name="Stacknumber" value="5000"/> <!-- STK resource -->
<property name="RepairAmount" value="300"/>
<property name="Weight" value="5"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="50"/>
<property class="Action0">
<property name="Class" value="Melee"/>
<property name="Delay" value="1.1"/>
<property name="Range" value="2.5"/>
<property name="DamageEntity" value="5"/>
<property name="DamageBlock" value="15"/>
<property name="Sphere" value="0.1"/>
<property name="Block_range" value="2.5"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="2.7"/>
<property name="DamageBonus.head" value="3.5"/>
<property name="DamageBonus.glass" value="0.42"/>
<property name="DamageBonus.wood" value="0.6"/>
<property name="DamageBonus.earth" value="0.3083"/>
<property name="DamageBonus.stone" value="0.625"/>
<property name="DamageBonus.metal" value="0.4167"/>
<property name="DamageBonus.organic" value="1.3"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="ToolCategory.Butcher" value="0.5" param1="3.5"/>
<property name="Sound_harvesting" value="open_animal" param1="organic" />
<property name="ActionExp" value="0.5"/>
</property>
<property class="Action1"> <!-- right click -->
<property name="Class" value="ThrowAway"/>
<property name="Delay" value="1.2"/>
<property name="Throw_strength_default" value="8"/>
<property name="Throw_strength_max" value="25"/>
<property name="Max_strain_time" value="1.5"/>
<property name="Sound_start" value="swoosh"/>
</property>
<property name="ThrowableDecoy" value="true"/>
<property name="DropScale" value="3"/>
<property name="Group" value="Resources"/>
<property name="CraftingIngredientTime" value="0.5"/>
</set>
</config>
</configs>
<configs>
<!-- This tells SDX to add to the items.xml -->
<config name="items">
<!-- This tells SDX to add the following item to the bottom of the item list -->
<set xpath= "/items/item[@name=rockSmall]">
<property name="Meshfile" value="Items/Crafting/rock_smallPrefab"/>
<property name="Material" value="stone"/>
<property name="HoldType" value="40"/>
<property name="Stacknumber" value="5000"/> <!-- STK resource -->
<property name="RepairAmount" value="300"/>
<property name="Weight" value="5"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="50"/>
<property class="Action0">
<property name="Class" value="Melee"/>
<property name="Delay" value="1.1"/>
<property name="Range" value="2.5"/>
<property name="DamageEntity" value="5"/>
<property name="DamageBlock" value="15"/>
<property name="Sphere" value="0.1"/>
<property name="Block_range" value="2.5"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="2.7"/>
<property name="DamageBonus.head" value="3.5"/>
<property name="DamageBonus.glass" value="0.42"/>
<property name="DamageBonus.wood" value="0.6"/>
<property name="DamageBonus.earth" value="0.3083"/>
<property name="DamageBonus.stone" value="0.625"/>
<property name="DamageBonus.metal" value="0.4167"/>
<property name="DamageBonus.organic" value="1.3"/>
<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
<property name="ToolCategory.Butcher" value="0.5" param1="3.5"/>
<property name="Sound_harvesting" value="open_animal" param1="organic" />
<property name="ActionExp" value="0.5"/>
</property>
<property class="Action1"> <!-- right click -->
<property name="Class" value="ThrowAway"/>
<property name="Delay" value="1.2"/>
<property name="Throw_strength_default" value="8"/>
<property name="Throw_strength_max" value="25"/>
<property name="Max_strain_time" value="1.5"/>
<property name="Sound_start" value="swoosh"/>
</property>
<property name="ThrowableDecoy" value="true"/>
<property name="DropScale" value="3"/>
<property name="Group" value="Resources"/>
<property name="CraftingIngredientTime" value="0.5"/>
</set>
</config>
</configs>