I have this home-made progression system where if player hits a block, the player progress in Mining skill.
I thought it would have been simple to implement. But somehow the Mining skill resets for each player on the server randomly.
Example: player would play the game for a real-time week on the server, and over the week would have his mining skill randomly set back to 0.
I tried to not use cvars and instead used gameevents.xml action to increase progression of skill. (ModifyProgression) to keep it all simple.
I might be wrong to not use cvars and maybe this bug have to do anything with progression stored on the client instead of server?
This is a really small modlet, so I encourage to download and play around.
However as I've mentioned the Mining skill resets for each player separately after a while for unknown reason.
https://github.com/BoQsc/7DTD-Effort-Skills
I thought it would have been simple to implement. But somehow the Mining skill resets for each player on the server randomly.
Example: player would play the game for a real-time week on the server, and over the week would have his mining skill randomly set back to 0.
I tried to not use cvars and instead used gameevents.xml action to increase progression of skill. (ModifyProgression) to keep it all simple.
I might be wrong to not use cvars and maybe this bug have to do anything with progression stored on the client instead of server?
This is a really small modlet, so I encourage to download and play around.
However as I've mentioned the Mining skill resets for each player separately after a while for unknown reason.
https://github.com/BoQsc/7DTD-Effort-Skills
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