Kattla
New member
Is it possible to make the game use different set of xml files for
each level of difficulty?
Then each level of difficulty could be like playing a new game. It would
take quite a bit of work balancing each difficulty level, but to me, which
is no expert on xml's , it sounds simpler.
IE: Lower difficulty could be more forgiving, and even exclude some elements
which are gamestage related, like radiated cops and feral sleepers.
Medium/normal would be like it is today , and balanced more toward builders.
And hard could be made really hard instead of just more zombie hp. Think
reduced poi amount, food spoilage, long zombie detection range etc. And
less options in the higher difficulty.
each level of difficulty?
Then each level of difficulty could be like playing a new game. It would
take quite a bit of work balancing each difficulty level, but to me, which
is no expert on xml's , it sounds simpler.
IE: Lower difficulty could be more forgiving, and even exclude some elements
which are gamestage related, like radiated cops and feral sleepers.
Medium/normal would be like it is today , and balanced more toward builders.
And hard could be made really hard instead of just more zombie hp. Think
reduced poi amount, food spoilage, long zombie detection range etc. And
less options in the higher difficulty.