mr.devolver
New member
Hello everyone,
We all are following certain standard xml file name structure like entitygroups.xml, entityclasses.xml etc., but it wasn't always this way. For example there are many Alpha 16.4 mods that used just one xml file called with the same name as the mod itself and it contained all the xpaths it needed to assign individual parts of the code into each of the categories. Although it may be a bit confusing for modders at first and as a modding approach it may be a bit harder than following the standard file naming convention, on the other hand I figured it could come in handy in some specific scenarios like when you want to create a mod and provide several different alternative configurations users can choose from and all they would really have to do is pick one that suits them best and copy it into the Config directory.
The advantage of this would be that you could use any name for that xml file without need to create separate directories or even separate mods just for all those different configurations.
I would like to create a mod that would work like this, but since I haven't seen any recent mod that wouldn't strictly follow standard file naming convention, I must wonder if it still works? Does anyone know? Thanks in advance!
We all are following certain standard xml file name structure like entitygroups.xml, entityclasses.xml etc., but it wasn't always this way. For example there are many Alpha 16.4 mods that used just one xml file called with the same name as the mod itself and it contained all the xpaths it needed to assign individual parts of the code into each of the categories. Although it may be a bit confusing for modders at first and as a modding approach it may be a bit harder than following the standard file naming convention, on the other hand I figured it could come in handy in some specific scenarios like when you want to create a mod and provide several different alternative configurations users can choose from and all they would really have to do is pick one that suits them best and copy it into the Config directory.
The advantage of this would be that you could use any name for that xml file without need to create separate directories or even separate mods just for all those different configurations.
I would like to create a mod that would work like this, but since I haven't seen any recent mod that wouldn't strictly follow standard file naming convention, I must wonder if it still works? Does anyone know? Thanks in advance!