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Xajar's Mod Collection

@MrSamuelAdam, Yeah that's right.
Thanks dude. Yeah. That's perfect actually. I can play on insane without dealing with bullet sponges once a get a few points into those. And the Motherlode is just cool.

 
I was thinking that your Arrow/Bolt Conversion modlet might need one wood added to the recipe. That way it feels right because the only thing you are changing is the shaft of the arrow. Plus people might think twice if they are low on wood.

EDIT - Spelling, I seem to have a problem whenever I type your, I forget to press the R key. :crushed:

 
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I was thinking that your Arrow/Bolt Conversion modlet might need one wood added to the recipe. That way it feels right because the only thing you are changing is the shaft of the arrow. Plus people might think twice if they are low on wood.
EDIT - Spelling, I seem to have a problem whenever I type your, I forget to press the R key. :crushed:
Thanks for the feedback, I like that idea.

 
Armor weight effects your mobility and speed. By default all armor slows you either 0.04 for the lighter armor and 0.06 for heavier armor.

I changed it to work like tiers.

Cloth 0.01

Leather 0.02

Military 0.03

Scrap 0.04

Iron 0.05

Steel 0.06

 
Armor weight effects your mobility and speed. By default all armor slows you either 0.04 for the lighter armor and 0.06 for heavier armor.I changed it to work like tiers.

Cloth 0.01

Leather 0.02

Military 0.03

Scrap 0.04

Iron 0.05

Steel 0.06
Oh, very nice. Likey like! :D

 
Now that updates are getting more stable, I've rewritten the mods and added more comments to make it easier to modify for your own needs. Also added a double skill point mod for those that want more skill points per level up.

 
Xajar_WorldSpawning v1.02

Increases the amount of zombies in the wild and on the streets. While reducing animal spawns (less meat).

Also doubles the amount of zombies from wandering hordes.

I love this one...but anyway I can tone it down a little bit...

 
Xajar_WorldSpawning v1.02Increases the amount of zombies in the wild and on the streets. While reducing animal spawns (less meat).

Also doubles the amount of zombies from wandering hordes.

I love this one...but anyway I can tone it down a little bit...
Yeah, open Xajar_WorldSpawning\Config\spawning.xml in a text editor. I suggest Notepad++ or any editor capable of color-coding xml. What you want to look at are the lines that start with "<spawn". "maxcount" is the max total for that area, and "respawndelay" is the number of in-game days to wait before respawning the next batch. At the very bottom you can set the screamer horde cap.

 
Yeah, open Xajar_WorldSpawning\Config\spawning.xml in a text editor. I suggest Notepad++ or any editor capable of color-coding xml. What you want to look at are the lines that start with "<spawn". "maxcount" is the max total for that area, and "respawndelay" is the number of in-game days to wait before respawning the next batch. At the very bottom you can set the screamer horde cap.
Thank you, thank you for the explanation! :)

So, I can't just edit the numbers in the mods folder after I install that mod in there?

 
Most of the modlets can be edited with out much effort. In my WorldSpawning mod, its just a matter of changing a few numbers.

 
Added two more mods to the OP. One drops a brass knob from some of the doors. The other is a MultiTool that can mine dirt,stone,wood, and metal with one tool, but costs 3 times the normal materials to make.

 
Added a few more things.

Increased storage size on boxes and the 4x4 truck.

Daily trader restocking.

Able to type 4 digits into the crafting quantity instead of 3.

 
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