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Wyze's Modlets AKA SpeedTweaks

Wyze Wildfire

New member
I never share anything in here and thought this time at least I would share a little...

Players on my server <shameless server plug>

https://www.usapve.com/SpeedTweaks.zip

are enjoying these modlets, please enjoy!

1) Faster / Better 4X4 Truck

2) Faster / Better Motorcycle

3) Faster / Better Bicycle

4) Modified Machete Is Now Lawn Mower

5) Modified Knife Is Now Super Machete

6) Infinite Loot Vehicles

7) Faster Nailgun

8) Removed Explosive Damage To Blocks (not good for PvP servers with base raiding)

9) Removed Block Damage From Ammunition

We're also using bigger bags but that is not mine...

We are a vanilla PVE server with massive bonus +900% Exp & Loot to cater to players that want the full game experience but may not have infinite hours for gaming and/or players that like to play hardcore and have the character files deleted upon death = 1 Life in any case we like the server and these are my modlets for the moment and you are welcome to use them and if you see anything that could make them even better please feel free to share your thoughts, opinions, and/or modlet code. Happy Gaming ~ Wyze

 
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We have had players requesting stronger POI loot containers or indestructible POI loot containers. I have searched through several XML files and have yet to find any place where the hit-point values of the POI loot containers could be modified to make them stronger. Has anybody else attempted this or does anybody have any information about this?

 
Not at home to verify, but look for a property on some blocks, it's something like "MaxDamage".

The number is how much hp the block will have.

 
We have had players requesting stronger POI loot containers or indestructible POI loot containers. I have searched through several XML files and have yet to find any place where the hit-point values of the POI loot containers could be modified to make them stronger. Has anybody else attempted this or does anybody have any information about this?
You can either do it with the "MaxDamage" property as stated above or if you want to have the option for other blocks too, without adding that "MaxDamage" property to each block, just create a material with the needed HP and assign it to the blocks.

Example from a mod I made to have indestructible blocks:

materials.xml:

Code:
<material id="+Titanium">
<property name="damage_category" value="metal"/>
<property name="surface_category" value="metal"/>
<property name="forge_category" value="iron"/>
<property name="Hardness" type="float" value="1"/>
<property name="stepsound" value="metal"/>
<property name="stability_glue" value="300"/>
<property name="Mass" type="int" value="20"/>
<property name="explosionresistance" value="999999999"/>
[color="#B22222"]<property name="MaxDamage" value="999999999"/>[/color]
<property name="Experience" value="6"/>
</material>
blocks.xml:

Code:
<block name="cntStorageChest+Titanium">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="1"/>
<property name="CustomIcon" value="cntChest01"/> <property name="CustomIconTint" value="255,255,0"/>
[color="#B22222"]<property name="Material" value="+Titanium"/>[/color]
<property name="StabilitySupport" value="false"/> <!-- build restriction -->
<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
<property name="Mesh" value="models"/>
<property name="Model" value="LootContainers/chest01" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
<property name="ImposterExchange" value="imposterQuarter" param1="154"/>
<property name="IsTerrainDecoration" value="true"/>
<drop event="Destroy" name="resourceWood" count="1,3"/>
<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
<property name="FilterTags" value="floot"/>
<property class="UpgradeBlock">
	<property name="ToBlock" value="hayBaleBlock"/>
	<property name="Item" value="+resourceForgedTitanium"/>
	<property name="ItemCount" value="1"/>
	<property name="UpgradeHitCount" value="1"/>
</property>	
</block>
That would be an "indestructible" (in fact you can destroy it but it has 999999999 HP) chest.

In general both methods do the same and assign the HP to a block but with a material it would be easier if you want to change several blocks at once, which use the same material.

 
Thank you all for the great suggestions. We decided to go ahead and go the route of removing the Block damage from explosives and most all ammunition. Which has had the desired effect! Thanks again. An updated version has been pushed for anybody wanting to use my modlets.

 
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