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Wyr3d's Mods - V 1.0 unstable (aka A22) Compatible

Also, I'm super interested in this mod Not Just Imbalanced Perks (new)

is there a description and what it all entails?

I figured it out! :D EDIT

 
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Not Just Default Prefabs now has a A21 version. ^^

(If it's not showing up yet please be patient while Curseforge do their thing)
is there a list of the names of the new POIs (or also pictures of them)
I would like to add them to my current world via the world editor

 
@MrSamuelAdams - Yeah, some of the links go direct to the download tab rather than the description, but each mod has a tab where they are breifly explained. Glad you found it XD
 

@OpenWindow - If you search for "wyr3d" in the prebab editior, it will filter out the rest to only show the ten POIs for this mod. That's the easiest way to get the information you are looking for :)

 
Please let me know if the latest A21 update broke any of the A21 mods, thanks. I have been busy with other stuff, and have not been playing 7D2D myself. 

 
Given that it directly affects the travel cost of blocks, I would assume so, but I can't say for sure. TBH, I've never really stopped to watch how quickly a zed is coming to chew on my arm XD

 
I do have to say I like it, makes the game more interesting in my opinion. It does in fact seem to affect zombie speed. Quite a nice touch.

 
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Not Just the Standard Pace. It looks like this is causing stuttering when moving on all terrain as of A21.2 (B16), continues with B30.

 
Not Just the Standard Pace. i cant say if its affecting all terrain, but i did notice that i cannot sprint in Desert biome. burnt forest and wasteland seemed okay. i did notice the stutter mentioned above when in the Snow biome.
what i can say is i personally have not noticed any difference in movement speed nor do i see the property name "MovementFactor" in the vanilla code in A21.2. 

 
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question... im new to modding and such, but is there a way to change the amount of skill levels from 5 to 2 on my end?? id like to level skills faster but not THAT fast. o.O or would that require a whole new mod?

idk so i figured id ask 

 
Added a new special modlet for reasons. Don't ask me why it is pending..

EDIT
 

Not Just the Stand Pace..[chat about function etc]
- various

I have not really been playing 7 Days to Die as much lately, so I do not know for certain, but I would assume they did not change the game code for minor patches like these, so the drop in movement should be working as intended.

Speed: The difference in movement speed is not huge for the most part, so it's more a cumulative effect. The quickest way to test this would be to find a starting marker (a tree, sign post whatever) and run along a road until your stamina bar depletes, then do the same again along the grass verge. The distance should be shorter for the latter.

IRL there isn't a whole lot of difference between walking on the road, or walking on grass - the exception being if say there are patches of damp soil, or tall grass, or low scrub. The same pretty much applies in game. A lot of the terrains would not really hinder the character that much, so the difference is small - but it is there. This is why you notice it most on sand, and snow, where the ground is noticeably hard to walk in IRL.

Stuttering: Have you tested this with only NJTSP mod? Coz it may be some other mod you have running that is at fault here. I just can not fathom how the mod could cause this, but I would have to check to be sure.  I have checked, running just the mod, and have not noticed any stuttering. What you might actually be seeing is the stagger caused by changes in elevation (hills etc)  that is part of the vanilla game, it is possible this is more evident with the mod enabled, because you are moving slower. On a flat snow surface, there is no sign of any stutter, just slowed pace.

Or perhaps more likely it is down to some other mod you are using, your game settings, or your PC specs - iunno.

 

ALo said:
nor do i see the property name "MovementFactor" in the vanilla code
Iunno what to say, look harder? The mod works just fine, so it must be there somewhere right? (it is, by the way) lol 

is there a way to change the amount of skill levels from 5 to 2 on my end?
Which mod are you referring to here? It's been a while.. I'm guessing you are referring to NJASL - since this changes book requires. So, um yeah, it should be possible to change the numberical value in the mod easily enough, if you know what you are doing. I don't use the mod myself (I'm fine with vanilla books) but it will involve swapping out a ton of 5 for 2 in your case. Have fun with that. :D

 
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been awhile since i looked at that. i never did get Standard Pace working for me.

im personally using not just imbalanced perks (works fine) and not just a cosmetic. the latter i made some significant changes to, if you are interested i can post them on dropbox. I basically added more stuff to the UI info, and made the cigar give a buying bonus and the facial piercings a selling bonus (since the vanilla method left them both doing the same thing). looks good and makes more sense now i think.

 
been awhile since i looked at that. i never did get Standard Pace working for me.

im personally using not just imbalanced perks (works fine) and not just a cosmetic. the latter i made some significant changes to, if you are interested i can post them on dropbox. I basically added more stuff to the UI info, and made the cigar give a buying bonus and the facial piercings a selling bonus (since the vanilla method left them both doing the same thing). looks good and makes more sense now i think.
Like I said, NJTSP works fine so iunno if your issue was another mod or whatever I mentioned previously. Regarding NJAC, sure I can take a look at it. I knocked that mod up just coz I kept getting the damned things and they didn't do squat. I'm not sure if they have ripped them out again since or not (since I haven't been playing 7 Days to Die lately) but if it looks the part, I can update the mod to include your changes

 
Okay, so I have just uploaded the new version of the Not Just a Cosmetic mod, utilizing the changes ALo posted to display the effects . I also added a recipe, so the facial piercings are now available for crafting, and come unlocked by default. They require two silver nuggets, and some scrap iron to craft.  I also decided to keep the changes made to the cigar, since a thermal boost seemed appropriate, and I did not wish to make it too valuable over other options.

Curseforge should update soon, and the new version should be available when it completes

 
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I've now updated all my A21 mods to the unstable version of V 1.0 (aka A22) barring a few that were either made obsolete, or were  not functioning correctly after the update. These few have been given a suffix in parenthesis denoting their version availability. Please bare in mind that the updates first need to pass CurseForge's Security measures before they will be available for download. Also note that they are tagged for A21, because that was the latest tag available on CurseForge at this time

 
Getting these errors when loading up a new world. 

2024-06-28T16:53:06 276.973 ERR Loading prefab "Wyr3d_Monkey_House" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:06 276.973 WRN Could not load prefab 'Wyr3d_Monkey_House'. Skipping it
2024-06-28T16:53:07 277.708 ERR Loading prefab "Wyr3d_Cockup_Comms" failed: Block "cntBeerCooler" (17576) used in prefab is unknown.
2024-06-28T16:53:07 277.708 WRN Could not load prefab 'Wyr3d_Cockup_Comms'. Skipping it
2024-06-28T16:53:07 278.083 ERR Loading prefab "Wyr3d_BG_Entertainment" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:07 278.083 WRN Could not load prefab 'Wyr3d_BG_Entertainment'. Skipping it
2024-06-28T16:53:10 280.935 ERR Loading prefab "Wyr3d_Monkey_House" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:10 280.935 WRN Could not load prefab 'Wyr3d_Monkey_House'. Skipping it
2024-06-28T16:53:11 282.525 ERR Loading prefab "Wyr3d_Bunker_Barn" failed: Block "cntStorageChest" (16997) used in prefab is unknown.
2024-06-28T16:53:11 282.525 WRN Could not load prefab 'Wyr3d_Bunker_Barn'. Skipping it
2024-06-28T16:53:12 282.596 ERR Loading prefab "Wyr3d_Monkey_House" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:12 282.596 WRN Could not load prefab 'Wyr3d_Monkey_House'. Skipping it
2024-06-28T16:53:12 282.931 ERR Loading prefab "Wyr3d_Monkey_House" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:12 282.931 WRN Could not load prefab 'Wyr3d_Monkey_House'. Skipping it
2024-06-28T16:53:12 283.275 ERR Loading prefab "Wyr3d_Monkey_House" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:12 283.275 WRN Could not load prefab 'Wyr3d_Monkey_House'. Skipping it
2024-06-28T16:53:12 283.447 ERR Loading prefab "Wyr3d_Abbis_Ababa" failed: Block "cntBeerCooler" (17576) used in prefab is unknown.
2024-06-28T16:53:12 283.447 WRN Could not load prefab 'Wyr3d_Abbis_Ababa'. Skipping it
2024-06-28T16:53:13 283.617 ERR Loading prefab "Wyr3d_Monkey_Mansion" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:13 283.617 WRN Could not load prefab 'Wyr3d_Monkey_Mansion'. Skipping it
2024-06-28T16:53:13 283.688 ERR Loading prefab "Wyr3d_Monkey_House" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:13 283.688 WRN Could not load prefab 'Wyr3d_Monkey_House'. Skipping it
2024-06-28T16:53:13 283.689 ERR Loading prefab "Wyr3d_Monkey_House" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:13 283.689 WRN Could not load prefab 'Wyr3d_Monkey_House'. Skipping it
2024-06-28T16:53:13 283.741 ERR Loading prefab "Wyr3d_BG_Entertainment" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:13 283.741 WRN Could not load prefab 'Wyr3d_BG_Entertainment'. Skipping it
2024-06-28T16:53:13 283.885 ERR Loading prefab "Wyr3d_Bunker_Barn" failed: Block "cntStorageChest" (16997) used in prefab is unknown.
2024-06-28T16:53:13 283.885 WRN Could not load prefab 'Wyr3d_Bunker_Barn'. Skipping it
2024-06-28T16:53:13 284.041 ERR Loading prefab "Wyr3d_Monkey_House" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:13 284.042 WRN Could not load prefab 'Wyr3d_Monkey_House'. Skipping it
2024-06-28T16:53:13 284.042 ERR Loading prefab "Wyr3d_Cockup_Comms" failed: Block "cntBeerCooler" (17576) used in prefab is unknown.
2024-06-28T16:53:13 284.042 WRN Could not load prefab 'Wyr3d_Cockup_Comms'. Skipping it
2024-06-28T16:53:13 284.118 ERR Loading prefab "Wyr3d_Monkey_Mansion" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:13 284.118 WRN Could not load prefab 'Wyr3d_Monkey_Mansion'. Skipping it
2024-06-28T16:53:16 287.191 ERR Loading prefab "Wyr3d_Monkey_Poolhouse" failed: Block "cntBeerCooler" (17576) used in prefab is unknown.
2024-06-28T16:53:16 287.191 WRN Could not load prefab 'Wyr3d_Monkey_Poolhouse'. Skipping it
2024-06-28T16:53:16 287.368 ERR Loading prefab "Wyr3d_Monkey_Poolhouse" failed: Block "cntBeerCooler" (17576) used in prefab is unknown.
2024-06-28T16:53:16 287.369 WRN Could not load prefab 'Wyr3d_Monkey_Poolhouse'. Skipping it
2024-06-28T16:53:17 288.272 ERR Loading prefab "Wyr3d_Prepper_Bunker" failed: Block "cntStorageGenericInsecure" (17000) used in prefab is unknown.
2024-06-28T16:53:17 288.272 WRN Could not load prefab 'Wyr3d_Prepper_Bunker'. Skipping it
2024-06-28T16:53:18 289.025 ERR Loading prefab "Wyr3d_Prepper_Bunker" failed: Block "cntStorageGenericInsecure" (17000) used in prefab is unknown.
2024-06-28T16:53:18 289.025 WRN Could not load prefab 'Wyr3d_Prepper_Bunker'. Skipping it
2024-06-28T16:53:18 289.026 ERR Loading prefab "Wyr3d_Monkey_Mansion" failed: Block "cntStorageGenericPOI" (16978) used in prefab is unknown.
2024-06-28T16:53:18 289.026 WRN Could not load prefab 'Wyr3d_Monkey_Mansion'. Skipping it

 
Getting these errors when loading up a new world. 

[snip]
Well, yeah, of course you would. A ton of blocks were removed in 1.0, so the A21 version of the mod will throw up errors. Please be patient and wait for CurseForge to release approve the 1.0 version - they are currently still waiting for approval, so will not even show as available to download yet! Although I uploaded them all this morning, looks like they must be busy with some other stuff, so chances are they will not get approved until Monday, given that it's now Friday night

 
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