bloom_meister
Banned
I can remember when cars did not respawn and random gen was infinite, this gave an interesting dynamic whereby if you wanted augers, nailguns and chainsaws (which at the time were mainly looted from cars and came intact, not in parts) then you needed to possibly run far out to find fresh cars.
I am hoping to get a server going for A17 with a large map size, something around 40-50k. The furthest I ever travelled when it was possible to do so was around 45k out and that took a long time.
For me I have never liked the loot respawn dynamic but of course on a smaller map with multiple players that means if you want to join on day 200 then the map would be fully looted (traders mitigates this to some extent now) but in A17, with bigger maps being available this isnt so much of a problem.
My question is, for the people that play MP, would you consider playing on such a huge map if you knew that you might have to travel far to get what you need?
I am also considering severely nerfing the probability of trader spawns as I think they should be very rare and fining one should be really exciting.
I am hoping to get a server going for A17 with a large map size, something around 40-50k. The furthest I ever travelled when it was possible to do so was around 45k out and that took a long time.
For me I have never liked the loot respawn dynamic but of course on a smaller map with multiple players that means if you want to join on day 200 then the map would be fully looted (traders mitigates this to some extent now) but in A17, with bigger maps being available this isnt so much of a problem.
My question is, for the people that play MP, would you consider playing on such a huge map if you knew that you might have to travel far to get what you need?
I am also considering severely nerfing the probability of trader spawns as I think they should be very rare and fining one should be really exciting.