It would now fit in nicely with the stealth skills and make stealth far more useful (since you won't be hammering down doors). You could also add a couple more unlockables such as locked chests (similar to storage chests) and some locked cars.
The main advantage to unlocking a door is it is quieter and leaves the door intact to close behind you.
The main advantage to unlocking chests & safes and so on is it is quicker and could produce better loot.
Lockpicks take durability damage when used and eventually break (cannot be repaired)
An example of a 5 point skill for Lockpicking:
Level 1 - You can now craft Lockpicks and pick Wooden Doors
Level 2 - You can now unlock Chests and Metal Doors.
Level 3 - You can now unlock Cars. Your lockpicking speed is now increased by 10% per rank in this perk (up to 50%).
Level 4 - You can now unlock Safes. Unlocked items have a higher chance of containing better loot.
Level 5 - You can now unlock all Doors and Containers. Lockpicks lose 50% less durability per use.
The main advantage to unlocking a door is it is quieter and leaves the door intact to close behind you.
The main advantage to unlocking chests & safes and so on is it is quicker and could produce better loot.
Lockpicks take durability damage when used and eventually break (cannot be repaired)
An example of a 5 point skill for Lockpicking:
Level 1 - You can now craft Lockpicks and pick Wooden Doors
Level 2 - You can now unlock Chests and Metal Doors.
Level 3 - You can now unlock Cars. Your lockpicking speed is now increased by 10% per rank in this perk (up to 50%).
Level 4 - You can now unlock Safes. Unlocked items have a higher chance of containing better loot.
Level 5 - You can now unlock all Doors and Containers. Lockpicks lose 50% less durability per use.