Der Morder
Refugee
I have been running a vanilla server for some time now but I would like to mod a few items.
Such as the power of guns against both entities and blocks.
And the amount of damage my auger does or other digging tools.
<effect_group name="meleeToolAuger">
<passive_effect name="EntityDamage" operation="base_set" value="4.2"/>
<passive_effect name="BlockDamage" operation="base_set" value="20.7"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="300"/>
<passive_effect name="DegradationMax" operation="base_set" value="1400,4200" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="MaxRange" operation="base_set" value="2.35"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5"/>
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="SphereCastRadius" operation="base_set" value=".1"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="100"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2"/> <!-- random effective rng -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus -->
<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus -->
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMiner69r"/> <!-- random DegMax -->
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05"/> <!-- random APM -->
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/> <!-- random WeaponHandling -->
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
<passive_effect name="MagazineSize" operation="base_set" value="300"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <!-- 3.5s -->
Would be real nice if someone could explain all of that or point me in the direction of someone who already has?
Thanks
Such as the power of guns against both entities and blocks.
And the amount of damage my auger does or other digging tools.
<effect_group name="meleeToolAuger">
<passive_effect name="EntityDamage" operation="base_set" value="4.2"/>
<passive_effect name="BlockDamage" operation="base_set" value="20.7"/>
<passive_effect name="RoundsPerMinute" operation="base_set" value="300"/>
<passive_effect name="DegradationMax" operation="base_set" value="1400,4200" tier="1,6" tags="perkMiner69r"/>
<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMiner69r"/>
<passive_effect name="MaxRange" operation="base_set" value="2.35"/>
<passive_effect name="BlockRange" operation="base_set" value="3.5"/>
<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
<passive_effect name="SphereCastRadius" operation="base_set" value=".1"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="100"/>
<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2"/> <!-- random effective rng -->
<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15"/> <!-- random EntityDmg -->
<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus -->
<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting"/>
<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15"/> <!-- random BlockDmg -->
<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6"/> <!-- tier bonus -->
<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMiner69r"/> <!-- random DegMax -->
<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05"/> <!-- random APM -->
<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> <!-- random MagazineSize -->
<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08"/> <!-- random WeaponHandling -->
<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
<passive_effect name="MagazineSize" operation="base_set" value="300"/>
<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1"/> <!-- 3.5s -->
Would be real nice if someone could explain all of that or point me in the direction of someone who already has?
Thanks