WorldEditor problem

SMaRT7R

New member
So, after  I use worldeditor to edit my world second time I press save and  quit the game  the world didn't save. When I get in to the world editor later It become the world before I second edit it.

I m using windows 11, and I closed eac everytime I enter the game

Due to my log is to big for pastebin and justpaste is crushed I will post under this content

 
What exactly are you trying to do? The log file shows a MP game being ran after bouncing back and forth in the world editor. It should go like this:

  • Make you world edits as you want
  • Save
  • Exit to the main menu
  • Start a New Game on the edited world, setting a game name

You can't edit worlds live. You can, but it won't work very well.

 
Yeah, world edits aren't really for existing saves.  They are for new games with that world.  That being said, a chunk reset will update a current save with the world edits that were made in that chunk.  If chunk persistency is set up so that chunks reload automatically, you'll eventually get those world edits in your existing save whenever those chunks reset on their own as well.  But generally speaking, you make world edits and then you start a new game.

 
Yeah, world edits aren't really for existing saves.  They are for new games with that world.  That being said, a chunk reset will update a current save with the world edits that were made in that chunk.  If chunk persistency is set up so that chunks reload automatically, you'll eventually get those world edits in your existing save whenever those chunks reset on their own as well.  But generally speaking, you make world edits and then you start a new game.


Yeah this is true, although I'd add that even this can cause issues after loading them in. Best you can do is rebuild the regions using regionreset, but I would put this to dev/tinkering/testing purposes only, doing this in a live game is a recipe for ugliness.

 
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