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[World] Small Island - custom map - A19 b180 ready

Adding some more villages with POIs in between the pretty large map. Will take some days, then there will be an updated map available.

I will also create an overview of the map with included:

-Spawnpoints

-Traders

-Villages/Towns/Cities

So people might get a better overview of the world.

 
Added some more POIs and streets and made an overview of player starting points and trader locations.

So people should not get lost in the forrest :fat:

Small_Island_preview2.png


Click for large version

"S" stands for player start points (13 total),

"T" for traders (7 total).

For more details: Webmap

So far 644 prefab entries in the prefab.xml, Navezgane has 1364, and is 4 times smaller :distrust:

 
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Is there some way to prevent this happening ? distant terrain showing into a prefab ? I could adjust the TGA, but i have a very high smoothworldall parameter and i cannot change that easily.

It would also prevent making prefab tunnels with a larger size then a chunk.

2019-09-19_01h18_34.jpg

 
Is there some way to prevent this happening ? distant terrain showing into a prefab ? I could adjust the TGA, but i have a very high smoothworldall parameter and i cannot change that easily.It would also prevent making prefab tunnels with a larger size then a chunk.
The only way to prevent it is edditing the TGA to make a free space to place the prefab.

 
The only way to prevent it is edditing the TGA to make a free space to place the prefab.
Ok, I thought so. Well, then plan B :-)

And for Underground prefabs (tunnels) i have to design them not going a straight line then.

 
7k.jpg


Bigger Picture

8k.jpg


Bigger Picture

Added more streets and prefabs - and implemented 2 bridges with adjusted terrain. Took quite a bit to adjust the height. For bigger overview take a look at the Webmap.

Version 4 is ready for download.

Still not finished, enough corners and rough edges that need some love.

 
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Wow sam, your a machine. This looking to be the best custom map out yet. I did some more work on prison last night. Hopefully more time again tonight.

 
Wow sam, your a machine. This looking to be the best custom map out yet. I did some more work on prison last night. Hopefully more time again tonight.
Thank you :orange: . Its nothing special i think, just hours of work :ranger:

 
Was working on the Harbor in the Southeast-City. started implementing harbor cranes, planned is a large deposit for raw materials (sand,coal,iron and so on). Will be the first time to add sleeper volumes to a prefab...

Im done for this weekend - Version 5 is up.

 
Nice!!! Maybe pilles ship can be placed at that dock?
Would be a nice idea, but i did not get the prefab to work, cause:

-my water height is too low

- i had weird issues with the water surrounding the ship missing or weird acting.

Maybe more time will solve that, but i gave up after the first try. maybe later :-)

 
Map enlarged by 1k. Now it is 14336x14336 instead of 13312x13312.

This makes the shore at east and west a bit further away from the end of the world. So just a view change.

No new download link for today. Been busy with inserting POIs and adjusting terrain to facilitate towns/villages.

Nice bridges. Looks like some easy driving.
The map is so large i thought it would be useful to adjust it vehicle friendly :smile-new:

 
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Map enlarged by 1k. Now it is 14336x14336 instead of 13312x13312. This makes the shore at east and west a bit further away from the end of the world. So just a view change.

No new download link for today. Been busy with inserting POIs and adjusting terrain to facilitate towns/villages.

The map is so large i thought it would be useful to adjust it vehicle friendly :smile-new:
Definitely needed for huge maps.

FYI, I maybe have 2 or 3 rooms left in the prison before I start on the distant POI mesh and sleepers. I finished the 3 to 4 more areas last night. Feels good to almost be done with another release.

When A18 drops hopefully just a small compatibility update to be done.

 
Definitely needed for huge maps.
FYI, I maybe have 2 or 3 rooms left in the prison before I start on the distant POI mesh and sleepers. I finished the 3 to 4 more areas last night. Feels good to almost be done with another release.

When A18 drops hopefully just a small compatibility update to be done.
Nice that you are finishing it soon :smile-new:

Im also waiting for A18. Maybe i have to make some adjustments, i hope the map is compatible then.

No need for hurry Laz Man, i guess map is "finished" when A18 stable arrives. Maybe earlier.

It is playable already.

 
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never[/I] happy with any of the maps it created, and my enthusiasm was kinda waning with the whole game - actually becoming bored just playing Navezgane - though still a great map, but your "Island" came along and has given my old 7Days a new life!

Anywa a a a a y - my question - Would it be a difficult or a long job to make a smaller - say the 4096 x 4096 - version of this map? What could be re-used from the original files? I've modded almost every xml in my game, and have also included many parts from perhaps a dozen other great mods from this site, and now have the gameplay where I want it to be; but I've never tackled anything like this in 7Days before. The existing size is very good for multiplayer games, but I would reckon there are a great many folks who like to play solo, or may enjoy building instead of grinding or fighting, and a smaller map would allow a longer build day, with closer resources. Having to slog (and swim) enormous distances looking for resources and 'good' base-building locations is a pretty big negative. I appreciate you might not want to repeat the whole process again, but perhaps you could help me with a starting point and a pathway? I've read and started into Red Eagles 'quick' guide to create a world, but I found it to be very 'quick', leaving me with lots of "Yeah, but how do I actually do that?" questions along the way, so I kinda abandoned it. Perhaps some expansion of that, but with your map and how to add and smooth all those nice roads?

Many thanks,

pj
 
It is well playable for sure Sam! With the RWG thingy I was never happy with any of the maps it created, and my enthusiasm was kinda waning with the whole game - actually becoming bored just playing Navezgane - though still a great map, but your "Island" came along and has given my old 7Days a new life!Anywa a a a a y - my question - Would it be a difficult or a long job to make a smaller - say the 4096 x 4096 - version of this map? What could be re-used from the original files? I've modded almost every xml in my game, and have also included many parts from perhaps a dozen other great mods from this site, and now have the gameplay where I want it to be; but I've never tackled anything like this in 7Days before. The existing size is very good for multiplayer games, but I would reckon there are a great many folks who like to play solo, or may enjoy building instead of grinding or fighting, and a smaller map would allow a longer build day, with closer resources. Having to slog (and swim) enormous distances looking for resources and 'good' base-building locations is a pretty big negative. I appreciate you might not want to repeat the whole process again, but perhaps you could help me with a starting point and a pathway? I've read and started into Red Eagles 'quick' guide to create a world, but I found it to be very 'quick', leaving me with lots of "Yeah, but how do I actually do that?" questions along the way, so I kinda abandoned it. Perhaps some expansion of that, but with your map and how to add and smooth all those nice roads?

Many thanks,

pj
Thanks for the kind words :smile-new:

Maybe i will do a smaller sized map for smaller groups, faster gameplay, but first this one, and then A18 will come too.

Red Eagles Tutorial is very nice, if you have questions about further customizing, i can tell you more for sure, doing this map since almost a year or so.

Solution for nice roads is painting the TGA accordingly and using a insane high value on smoothing(well, it should work with much lesser values i have). For my map it is "swa 251 noregion", which i will not do again for the next one, but now iam stuck with that value. Takes some minutes for the map to start and then about 45 minutes for smoothing.

Good thing: all is very smooth

Bad thing: all is very smooth and you dont get rough edges or cliffs

First things to check out would be:

-do you have all files and the map itself is generating ? (It is no problem if it is not the way you like, it should be running without errors)

- from this starting point you can proceed.

I dont have photoshop, painting biomes, streets and the TGA with paint.net, converting the files then in an appropriate format (for the TGA and the biomes) and then proceed as i go. Much stuff was and is learning by doing.

 
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