As I was thinking I feel that the allure of A16 was randomness and non linear gameplay where you could venture freely into any POI you thought was interesting.
Now I like the traders and quests and while I think there are ways to make them better I think there are ways to help improve the randomness and non linear gameplay a bit.
Feel free to add your own suggestions.
Flatspot was discussed during the town hall as a way for the ingame engine to determine flat spots of land for spawning air drops and potentially other random events better.
I think use of Flatspot can help bridge the gap for that element of randomness people are seeking.
You could have dynamic events happen around the world around your position that encourage exploration. Such as a downed helicopter with supplies, etc. You could make events differ based on whether there is a tile or not so you can get wilderness events and city events.
Also just making remnant POIs more useful for loot/time spent. Since they are not hardened and now fill out a large portion of the maps. Bandits would help here as well as more zombie spawns within the remnant to compensate.
What ideas do you have to help add randomness into the world and to break up some of the more linear gameplay of rinse/repeating quests?
Now I like the traders and quests and while I think there are ways to make them better I think there are ways to help improve the randomness and non linear gameplay a bit.
Feel free to add your own suggestions.
Flatspot was discussed during the town hall as a way for the ingame engine to determine flat spots of land for spawning air drops and potentially other random events better.
I think use of Flatspot can help bridge the gap for that element of randomness people are seeking.
You could have dynamic events happen around the world around your position that encourage exploration. Such as a downed helicopter with supplies, etc. You could make events differ based on whether there is a tile or not so you can get wilderness events and city events.
Also just making remnant POIs more useful for loot/time spent. Since they are not hardened and now fill out a large portion of the maps. Bandits would help here as well as more zombie spawns within the remnant to compensate.
What ideas do you have to help add randomness into the world and to break up some of the more linear gameplay of rinse/repeating quests?