• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Working Water Vehicles for 7 Days to Die

The Boating Modlet Version 7 for A21



Modlet Updates Changelog:

Version 7
1. Particles (water effects) now start when boat is moving.
2. Set up xml for A21 requirments (modlet not backwards compatible with A20)
3. Slight adjustments to physics in A21 and boat height in water.
4. Adjusted seating positions a bit more from A20 offering.

Boating Modlet Version 7 on Gitlab

Boating Modlet on Nexus

Ragsy !!

 
Last edited by a moderator:
Added link for gitlab Download  above and on the Header Page.

Also available on sphereii's modlauncher

Regards

Ragsy !!

 
Last edited by a moderator:
Yeah it can be modified just change the max velocity, but was going to add an extra seat or maybe two at some point on the flat bottomed boat so its more of a transport for the many, but the new small dingy that is incoming is designed to be a faster single seater ride to satisfy the needs for speed we all have :) .

Although actively Guppy is looking at making some water threats in the future and there is lots of idea's being put forward ... Sharks, crocodiles and a zombie seagul was suggested :)

Ragsy !!
I tried doing this in alpha 21. I tried to tinker with the variables with no success. How do you increase the max speeds/what variable do I change? Thanks

 
I tried doing this in alpha 21. I tried to tinker with the variables with no success. How do you increase the max speeds/what variable do I change? Thanks
All changed since A19 ...... speeds are fixed on both of the boats now by design .    Dingy is faster as it should be.... If you do increase speeds weird things will happen and  break the physics balances.

i have some more water stuff being updated for A21 slowly , Jetski is fastest one when finished.   There is a fine balance to be maintained . 

Ragsy !!

Ragsy

 
Last edited by a moderator:
Back
Top