I need a quick tutorial on how to modify the crafting space of the workbenches and forge.
The goal of my mission is to add an additional slot for a 'parts mold' which would be interchangable with other parts molds.
I found how to add more slots to the tools grid but it looks like it would end up being a specific tool rather than being interchangeable since the reference is to a specific item and items can't be extended.
IE, what I've ascertained so far is I could add a 4th tool space and have the user fill it with an item "mastermold" but that mastermold would be a general item and not specific to any single part, I couldn't specify other molds that could go into that same slot.
I have brainstormed other ways of bringing back molds however the mold is either consumed with the recipe and/or the part is consumed in making the mold. This mostly works if you consider the concept of making a sand cast of the part, (bentonite clay, sand and a bit of water), which is a disposible mold, but the part and a glass jar would be consumed while making it, not neccesarily a problem but inconvenient for realism... then theres bullet casts... You don't want those to be destroyed after crafting 1 bullet.
I need the game to return multiple descreet items from a single craft, (orignal part + new mold + reusable things such as glass jars, mold and new part), or see if the old mold system can be resurrected and integrated into the current craft system.
Thoughts ?
The goal of my mission is to add an additional slot for a 'parts mold' which would be interchangable with other parts molds.
I found how to add more slots to the tools grid but it looks like it would end up being a specific tool rather than being interchangeable since the reference is to a specific item and items can't be extended.
IE, what I've ascertained so far is I could add a 4th tool space and have the user fill it with an item "mastermold" but that mastermold would be a general item and not specific to any single part, I couldn't specify other molds that could go into that same slot.
I have brainstormed other ways of bringing back molds however the mold is either consumed with the recipe and/or the part is consumed in making the mold. This mostly works if you consider the concept of making a sand cast of the part, (bentonite clay, sand and a bit of water), which is a disposible mold, but the part and a glass jar would be consumed while making it, not neccesarily a problem but inconvenient for realism... then theres bullet casts... You don't want those to be destroyed after crafting 1 bullet.
I need the game to return multiple descreet items from a single craft, (orignal part + new mold + reusable things such as glass jars, mold and new part), or see if the old mold system can be resurrected and integrated into the current craft system.
Thoughts ?