I don't understand the struggle to make a working base with alpha 17. The first thing I built seemed to work incredibly well, and it was a very simple bunker with 3 block thick walls, 3 blocks high first floor, with a slightly longer entrance tunnel.So ive already figured this out
Awesome design. But its exploiting ai. They have zero chance to get you. TFP have nerfed the pole defense and dont want people living underground. How's this any different? I was using the pole defense in a16 and actually had breaches. They thought it was OP and nerfed it. So of that was OP how's this any different?So ive already figured this out
I don't understand the struggle to make a working base with alpha 17. The first thing I built seemed to work incredibly well, and it was a very simple bunker with 3 block thick walls, 3 blocks high first floor, with a slightly longer entrance tunnel.
It's incredibly easy to defend, incredibly easy to funnel zombies and screws up the AI into being unable to climb, without you having to worry about those damn vultures. See here: https://steamcommunity.com/id/runningdagger/screenshots/?appid=251570
I built this thing out of upgraded flagstone and bricks on day 5, and it's still standing by day 45.
Iron bars are expensive to build, fairly weak and can't be upgraded. I suggest 1/4 L shaped corner blocks instead.
The thing is you have to exploit the ai for a successful base in a17e, because if you don't they just destroy it in 2-3 minutes due to the insane block damage they have now. They didn't just improve the ai (A good thing mind you), they also seemed to have doubled or tripled their block damage.Awesome design. But its exploiting ai. They have zero chance to get you. TFP have nerfed the pole defense and dont want people living underground. How's this any different? I was using the pole defense in a16 and actually had breaches. They thought it was OP and nerfed it. So of that was OP how's this any different?
Really cool design though. I might use it just to show to others. Although if the zombies have zero chance kinda makes the game boring.
Well first I'm not judging. I say let the players play they way they went to.The thing is you have to exploit the ai for a successful base in a17e, because if you don't they just destroy it in 2-3 minutes due to the insane block damage they have now. They didn't just improve the ai (A good thing mind you), they also seemed to have doubled or tripled their block damage.
2 mechanics are causing this....So ive already figured this out
Interesting. So the gap between the fall off ramp and the iron bars is only 1 block, and the AI algorithm counts that as jumpable (i.e. doesn't take into account that the bars make that jump impossible, so it still computes as a valid path to the player)I assume they keep running up because of the small gap between the platform and the cage. The height of the cage may also affect the calculation. If this was built completely using blocks the result may be different as the zombie AI may treat blocks and terrain differently.
The inside setup uses a hatch door as a step to get inside the base, which is impossible for the zombies to use due to the way the room is built, along with the bars above which prevent climbing. If the hatch is open, they'll try to destroy it instead of climbing on it (And ignore it if it's closed) If you stand inside, with the door either open or closed, the zombies will go for your head. If you stand above the killbox and the door is open or missing, the zombies will run outside and try to attack the walls instead. It's very easy to control their behaviour and the single block hallway makes it very easy to kill the zombies by stacking them in a row. Additionally, if you're outside, you can wack their heads or shoot them without fear of retribution while also having easy access to the door for repairs.I’m not seeing the exploit here. It looks like the zombies will wreck the base if it’s not defended.
Edit: Speaking of the second post here.
Edit 2: the OP is just theory crafting. That wasn’t a functional horde base. There was no way in or out. Maybe it will still work when there is a way in and out. Cops and spiders seem to pose a risk though. It also requires a very specific terrain lay out.
Because the algorithm doesn't take into account a drop followed by an obstacle. Zs think they have a path of very little resistance to you.Wow.
I thought that if zombies cannot path to the player then they were supposed to start destroying everything nearby. Why are they not hitting your foundations after they fall?
They will hit the foundation if i step one block back, there is a path to me, from iron bars to the bridge is just 2 blocks they can jump that, but since the last block on the bridge is a ramp, they jump too low to do enoght damage, they would hit the bars maybe once or miss enterely, specially IF im hitting them.Wow.
I thought that if zombies cannot path to the player then they were supposed to start destroying everything nearby. Why are they not hitting your foundations after they fall?