We actually have an early game now that you can't craft alot of these items so early in game. Forces you to create and adapt differently in early, mid and late stages. Honestly for me the less options I have early on equates to a more enjoyable experience of survival.Most of wood crafting items except basic frames is locked behind perks in mid game because it requires a saw mill and even at 30 I can not make table saw as it says I do not have the ability to after building a workbench.. This seems kinda odd.
You are supposed to get the recipe for the table saw at level 30 with the engineering perk (same one that gives you the worktable). It's a known bug that the recipe is missing and will hopefully be fixed in the next patch.Most of wood crafting items except basic frames is locked behind perks in mid game because it requires a saw mill and even at 30 I can not make table saw as it says I do not have the ability to after building a workbench.. This seems kinda odd.
There are several dungeons/POIs that I have found with working Table Saws inside. You don't need to be lvl anything to make ANY of the base mats at the stations, and using a POI sawmill is pretty easy.Most of wood crafting items except basic frames is locked behind perks in mid game because it requires a saw mill and even at 30 I can not make table saw as it says I do not have the ability to after building a workbench.. This seems kinda odd.
This is correct, but you can fix it with a basic XML editYou are supposed to get the recipe for the table saw at level 30 with the engineering perk (same one that gives you the worktable). It's a known bug that the recipe is missing and will hopefully be fixed in the next patch.
So go into the world and find a working station on POI? They were added in last alpha for a reason.Yeah it's pretty stupid tbh... Challenge in crafting stuff like that should be in gathering the stuff, not a level gate.
I mean, that's great if that's your jam.Prolonging early game and forcing you to semi-nomad playstyle is great imo.
We actually have an early game now that you can't craft alot of these items so early in game. Forces you to create and adapt differently in early, mid and late stages. Honestly for me the less options I have early on equates to a more enjoyable experience of survival.
These are bad rationales. Taking away choice from the player is never a good thing in a sandbox. There is no reason not to open up mid-game crafting earlier. It's a voxel game and locking away a bunch of voxels and materials with the current XP system is a massive fail. It is absurdly slow trying to level via crafting or mining; ergo the player must farm zed kills. 300~ for a forge is quite a lot. Saying "well find it in a POI" isn't a good argument. RNG is a female dog and in several hours of playing and multiple POI dungeon dives I found exactly zero forges or workbenches; just the ruined variety of the latter, and lots of loot.So go into the world and find a working station on POI? They were added in last alpha for a reason.
Prolonging early game and forcing you to semi-nomad playstyle is great imo.
Ever played Fallout 4?
A lot of stuff was gated behind levels, but you still could get and use it if you found it in the world.
I -hated- fallout 4. New Vegas is where it's at.So go into the world and find a working station on POI? They were added in last alpha for a reason.
Prolonging early game and forcing you to semi-nomad playstyle is great imo.
Ever played Fallout 4?
A lot of stuff was gated behind levels, but you still could get and use it if you found it in the world.
it seems you want to play a game that starts at a point much closer to the point that the fun pimps think is the beginning of midgame. thats a non-trivial difference. hope whatever they decide ends up being fun for you.These are bad rationales. Taking away choice from the player is never a good thing in a sandbox. There is no reason not to open up mid-game crafting earlier. It's a voxel game and locking away a bunch of voxels and materials with the current XP system is a massive fail. It is absurdly slow trying to level via crafting or mining; ergo the player must farm zed kills. 300~ for a forge is quite a lot. Saying "well find it in a POI" isn't a good argument. RNG is a female dog and in several hours of playing and multiple POI dungeon dives I found exactly zero forges or workbenches; just the ruined variety of the latter, and lots of loot.
Killing and especially looting (with the sexy new POIs) is fun but I shouldn't have to just roam around and cruise for zombie kills to reliably level up. I shouldn't be required to grind it for 8, 10, 16, however many hours to get a forge, or to unlock concrete, or to make a freaking first aid bandage. Why spend a weekend just unlocking the game I want to play?
In the progression.xml you will need to find the perk (advanced engineering by memory) and in the unlocks you will need to add tableSaw (sorry xml's not handy or I would have copy/pasted it).Which is what?