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wolfbain5's a19 mods

Yucca smoothie fix

changes the resistance from cold to heat.

has a localization file, I changed it for spanish and english, if you speak a different supported language, simply replace the word for cold to heat and it should work fine

 
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More recipes

added Mixed berry pie

added mixed berry smoothie

added my yucca smoothie fix

added localization <small amount>

contains

firelog recipe, berry bunches for both blueberries and frostberries

added recipes for the new pie and smoothie, they were also added to the loot list as well as the cooking progression to be in line with the other recipes

has arrow and crossbow bolt conversions

 
Hi, wolfbain5! Thanks for the great mods and all your work on CP46!

I am trying to edit your Starter Quest loot.xml to give my players some startup gear to go with bringing in their high level characters. (I think mods prevent us from bringing in characters with inventory, but nude and no items works fine) I have two questions though:

1) Is there a way to add more than one mod to an item? It's named plural so I hope so. Comma-separated maybe?

2) How do I set the loot quality? I see there is a loot_quality_template parameter but I don't know what values will work ther and if it applies to the items or the crate itself.

Thanks for any help you can give!

 
1. not sure never tried

2. you cant except for as a quest reward the way the quest sections does it. you can add rewards in the stat quest included in it.

 
more recipes kills all mods for new food, because it removes perkMasterChef and adds it again. Simple append command would be better.

Code:
<append xpath="//perk[@name='perkMasterChef']//passive_effect[@name='RecipeTagUnlocked'][@operation='base_set'][@level='4,5']/@tags">,foodTunaFishGravyToast</append>
 
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yeah, did it the down and dirty way. should do that. I sometimes get lost in all that damned nesting

 
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Workstations modlet and the more recipes modlet have been updated.

more recipes is now plays better with others with a little code streamlining thanks to Crazy Aluminum for pointing it out to me.

My workstations modlet now has the ability to repair broken vending machines and can place it at your base. recipe includes a 2k duke cost for adding it to the traders restock route.

 
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