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Winter Project 2018

The items.xml should have a lower-case i, but it has an upper case.
That fixed it. Thanks!

Looks like there are some issues with OpenGL renderer thou. Trees are black, some textures are pink.

A17.0_2019-01-04_13-27-24.jpg

A17.0_2019-01-04_12-31-48.jpg

A17.0_2019-01-04_13-26-55.jpg

 
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<set xpath="/entity_classes/entity_class[starts-with(@name, 'animalTemplateTimid')]/property[@name=Class]/@value">EntityZombieSDX, Mods</set>

<set xpath="/entity_classes/entity_class[starts-with(@name, 'animalTemplateHostile')]/property[@name=Class]/@value">EntityZombieSDX, Mods</set>

<append xpath="/entity_classes/entity_class[starts-with(@name, 'animalTemplateTimid')]" >

<property name="ParticleOnSpawn" value="#@modfolder:Resources/FrostShieldParticle.unity3d?p_FrostShield_X" param1="SetShapeToMesh0"/>

</append>

<append xpath="/entity_classes/entity_class[starts-with(@name, 'animalTemplateHostile')]" >

<property name="ParticleOnSpawn" value="#@modfolder:Resources/FrostShieldParticle.unity3d?p_FrostShield_X" param1="SetShapeToMesh0"/>

</append>

Dog,Snake,Rabbit,Chicken,Vulture,VultureRadiated

Why don't these animals have ice shields, and all other animals have ice shields

 
Dog,Snake,Rabbit,Chicken,Vulture,VultureRadiated

Why don't these animals have ice shields, and all other animals have ice shields
It was supposed to be for dead things only, simulating a frost falling off something colder than the air. Guess we missed the dogs and the vulture though.

- - - Updated - - -

That fixed it. Thanks!
Looks like there are some issues with OpenGL renderer thou. Trees are black, some textures are pink.

View attachment 26881View attachment 26882View attachment 26883
Yes, apparently OpenGL has no love for some custom shaders. Will look into a fix.

 
Yes, apparently OpenGL has no love for some custom shaders. Will look into a fix.
That would be awesome! Thanks for looking into it. At least fixing special effect around zombies will help a lot.

 
Hey sphereii, found a bug, you cant USE food or water from the backpack, have to put it on belt to be able to consume.

Mod's looking awesome!

 
I killed; after much effort, one of those monsters with the antlers and it only gave 800xp and no loot. I think that's way too low for the effort involved. I mean this guy had hulk like tenacity.

Loving this mod so far btw.

*can also confirm the food and water bug that jano mentions above. I restarted my game and it was working again.

 
Thanks for your share!

I download the zip file and unzipped files into the game dir.

I found you already package the hdhq mod,But I don't found everywhere link .Is it work?

 
You also can't use bandages or anything else except through the belt. The use key will not work anymore.
I'll review this today. Re-logging seems to fix it. We did not make any intentional changes to this area.

- - - Updated - - -

Thanks for your share!I download the zip file and unzipped files into the game dir.

I found you already package the hdhq mod,But I don't found everywhere link .Is it work?
The HDHQ added to Winter Project were patches to reduce the total download size for the mod launcher users. Feel free to grab DUST2DEATH's full release and apply it manually.

 
Is it intentional that shoveling snow doesn't give you snow to turn into water?
Pushed an update to fix this.

The original logic was to remove its drop events, in case it was collapsing. The harvest tag probably can stay safely :)

 
Hey sphereii, i dont know if this is a bug or intended, but the xmas trees most of the time are unhittable and sometimes they block paths entirely, sometimes zombos get stuck behind and they swing to nothing, they also have presents and other lootable stuff under them, but since you cant hit em you only have to avoid them, this happens mostly inside poi's, i think the tree's on the open can be hit most of the time.

 
Hey sphereii, i dont know if this is a bug or intended, but the xmas trees most of the time are unhittable and sometimes they block paths entirely, sometimes zombos get stuck behind and they swing to nothing, they also have presents and other lootable stuff under them, but since you cant hit em you only have to avoid them, this happens mostly inside poi's, i think the tree's on the open can be hit most of the time.
This is probably my fault, since I'm doing block replacements to bring the much bigger trees inside, in much smaller areas. The decorations from replacing woodTable, so it's just a one-block area, and the tree is bigger.

 
Noticed that the Clear Zombies quest sometimes gets bugged out and is unfinishable. It shows that there is a one enemy left but you can dig up the entire area and it will always show that. Then on exit game and re launch it says stay in area 0,0 and there is nothing to clear and the only thing you can do is abandon the quest.

Edit: Also just found out if you leave your game after starting the quest, leave while in the quest area and restart it messes up the quest.

 
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Noticed that the Clear Zombies quest sometimes gets bugged out and is unfinishable. It shows that there is a one enemy left but you can dig up the entire area and it will always show that. Then on exit game and re launch it says stay in area 0,0 and there is nothing to clear and the only thing you can do is abandon the quest.
Edit: Also just found out if you leave your game after starting the quest, leave while in the quest area and restart it messes up the quest.
This is strange. I don't think we really touched the quest part. The POI resets, and gets buried under snow. We've found vultures under the snow on the roof, so they could be hiding there.

 
This is strange. I don't think we really touched the quest part. The POI resets, and gets buried under snow. We've found vultures under the snow on the roof, so they could be hiding there.
I dug out a whole area in god mode to see and there was no enemy but there was one yellow dot on the compass. I tried going really high then low and nothing.

Also don't quit the game in the middle of a clearing quest because when you start up again the quest will be bugged and have to be abandoned.

 
Small tweak to the snow to fix up some wonky issues with some prefabs. Game save-safe; new chunks should set the prefabs correctly.

The other issues are still being looked at.

 
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