PC WILL THIS GAME EVER BE COMPLETED? WHEN?

well personally speaking I would have moved on from this game years ago if it had ceased getting worked on and refined. The dev process is smoothing out a giant cube of marble until it rolls smoothly. Sometimes you crack the whole thing and you have to start over. 

You can always download your favorite release and pretend like dev is over and be happy with it. Being upset above the process won't change anything other than your PH levels after you get done with your rant.

Go to steam and right click in 7d2d and chose the release you want. Then play the game release you want. Updates are optional. You only have yourself to blame if an update crashes your world. 

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@warmer

Ofc the beta options (thanks Steam for using the proper term for this game) are extremely useful, but they don't fix the main problem - that the game is just not finished, not even officially. As long as the game remains in alpha it will have the label of a forever-going, never-ending project or something often not worth even reviewing because it's only alpha. Also people will be hesitant to invest their whole time and effort into this game as long as it's alpha. And what the OP wants in this topic is not to live in the past by selecting an older alpha but to keep game up to date without getting all his stuff destroyed every once in a while and I think it's a reasonable request.

 
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@warmer

Ofc the beta options (thanks Steam for using the proper term for this game) are extremely useful, but they don't fix the main problem - that the game is just not finished, not even officially. As long as the game remains in alpha it will have the label of a forever-going, never-ending project or something often not worth even reviewing because it's only alpha. Also people will be hesitant to invest their whole time and effort into this game as long as it's alpha. And what the OP wants in this topic is not to live in the past by selecting an older alpha but to keep game up to date without getting all his stuff destroyed every once in a while and I think it's a reasonable request.


The reasonable request to the player is to stay at the alpha version he is playing IF he wants to continue playing one single world for many months or even years. The game has contents for maybe 40-60 hours, everything past that is sort of unguaranteed bonus game. He can always start a new game in parallel if he also wants to play with new features.

I know a game developer who supplies code to make it possible to upgrade to a new alpha with an old world, but Factorio is actually providing a "meta" game that lasts far longer than the supposed winning condition. But it takes development time and I can understand that TFP does not want to invest time into this.

How would finishing the game change anything for that player? He would stay at the version he is playing right now indefinitely. The only difference would be that there would not be a carrot of a new alpha in front of his eyes. Big deal, he should grow up and be glad he IS offered carrots at all.

 
People that continue to whine when a perfectly reasonable solution has been presented are petulant children having a fit. get over it. They don't owe you a finished game on YOUR timeline. You bought it in an incomplete state.

What about that fact entitles anyone to assume they can influence the dev cycle?

Nothing... but people that want the world to cater to them are never satisfied.

Grow up and own your decision to buy a game in Alpha and accept the results your decision has brought you.

 
@warmer

Ofc the beta options (thanks Steam for using the proper term for this game) are extremely useful, but they don't fix the main problem - that the game is just not finished, not even officially. As long as the game remains in alpha it will have the label of a forever-going, never-ending project or something often not worth even reviewing because it's only alpha. Also people will be hesitant to invest their whole time and effort into this game as long as it's alpha. And what the OP wants in this topic is not to live in the past by selecting an older alpha but to keep game up to date without getting all his stuff destroyed every once in a while and I think it's a reasonable request.


This speculation is not supported by the timeline of reality. Perhaps you should be worrying about the TVA showing up....

If you look at Steam Charts you can see that this game has generally grown over the last 8 years. That is thanks to ongoing development that keeps the interest alive. Even people who played it for a bit in 2014 will come back in 2021 to check it out and see how it is going. Many of those people get re-hooked.

Now look at most games on Steam Charts that are fully released. Their graphs are predominately declining and it usually takes much less than 8 years until the graph flatlines near the zero activity mark.

There are going to be a few exceptions but this game is thriving and living and growing in its current model. Why destroy that by slapping a "Done" label on it and moving on to their next game? Eventually they will apply that label but not until they are satisfied with their offering. As polished as this game is getting, there are still aspects that are forgivable for a game in alpha but unforgivable in a finished product. If TFP put it out as finished then all of the flaws that can be overlooked due to the alpha status will all of a sudden be negative rep marks against them.

Be careful, Variant.

 
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This speculation is not supported by the timeline of reality. Perhaps you should be worrying about the TVA showing up....

If you look at Steam Charts you can see that this game has generally grown over the last 8 years. That is thanks to ongoing development that keeps the interest alive. Even people who played it for a bit in 2014 will come back in 2021 to check it out and see how it is going. Many of those people get re-hooked.


2054206-T-S-Eliot-Quote-The-journey-Not-the-destination-matters.jpg


 
This speculation is not supported by the timeline of reality. Perhaps you should be worrying about the TVA showing up....

If you look at Steam Charts you can see that this game has generally grown over the last 8 years. That is thanks to ongoing development that keeps the interest alive. Even people who played it for a bit in 2014 will come back in 2021 to check it out and see how it is going. Many of those people get re-hooked.

Now look at most games on Steam Charts that are fully released. Their graphs are predominately declining and it usually takes much less than 8 years until the graph flatlines near the zero activity mark.

There are going to be a few exceptions but this game is thriving and living and growing in its current model. Why destroy that by slapping a "Done" label on it and moving on to their next game? Eventually they will apply that label but not until they are satisfied with their offering. As polished as this game is getting, there are still aspects that are forgivable for a game in alpha but unforgivable in a finished product. If TFP put it out as finished then all of the flaws that can be overlooked due to the alpha status will all of a sudden be negative rep marks against them.

Be careful, Variant.
You still don't understand that many games still get developed after getting released or "done" how you put it. Nobody says TFP should instantly abandon the whole game after it's been finished. In fact they can just delete the alpha label off the game and do live updates only on a special, prototype server or something and only add updates to the real game when it's basically bug free or at least not destroying anything. Or they could just delete the label off without changing anything at all in their developing scheme and voila the game would be suddenly one of the few finished games that get frequent and big updates rather than a game that is forever in alpha.

 
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You still don't understand that many games still get developed after getting released or "done" how you put it. Nobody says TFP should instantly abandon the whole game after it's been finished. In fact they can just delete the alpha label off the game and do live updates only on a special, prototype server or something and only add updates to the real game when it's basically bug free or at least not destroying anything.
What, pray tell, makes you think I don’t understand that?  The devs have a plan for about two years of continued updates after the game goes gold. There’s no question that the game will continue to get content. 
 

What you don’t seem to understand is the nature of the Alpha label vs the Gold label nor the expectations by the public for those labels. 
 

The fact is that 7 Days to Die is not at a place where the label can be changed. There are still missing features that were promised to be part of the base game and not as DLCs later. There are still elements of existing features that are not at the standard of a finished product. Water and how the character moves through it is adequate for an alpha labeled game but call what we have as finished and the game will be ripped apart as amateurishly constructed.

Since the historical data shows that staying in alpha while the game is alpha quality is in fact NOT hurting the game’s popularity and sales, there is no reason to arbitrarily change its label just because you want it to be done. 
 

 
I am surprised how many people are pushing for a release. Could you imagine the fuses being blown if Cyberpunk 2077 had been in open access during it's development lifetime, then got released and was STILL that buggy? That assigned a stigma to the game which lingers to this day, despite the game being a billion times better than on release. If The Pimps released 7 Days at this moment (speaking of A19.5 since I do not know anything about A20) with all of the little bugs it has, the game would have players in the same kind of uproar that Cyberpunk players had on day one. Blade traps not damaging zeds, electrical fences allowing certain animals right through, a single shot that missed a zed damages or destroys a single block of terrain a mile away resulting in that region file being saved, zeds spawning INSIDE YOUR BASE on blodomoon nights, the 4x4 getting stuck on pebbles and teeny-tiny anythings due to having a cow-catcher on it, and so much more.

When a game is released players new to the game expect a polished level of gameplay. Getting to your first bloodmoon, fighting off zeds and then being killed from a group which spawned inside the base, ignoring bedroll and land claim block, will instantly kill that perception for them. I have a base that a zed would need to jump a five-story gap which is the length of two draw-bridges to get into, and yet they spawn in rooms sealed with the strongest doors in the game. We expect this and live with it because we know this stuff will be fixed or tweaked prior to release, but if you want to know how a new player would expect a released game to perform and how they react to a beta or alpha being released, look up the epic launch failure of Cyberpunk 2077. We don't want that here.

 
Just to add my thoughts.

When we purchased this game, it was made perfectly clear that the game was in Alpha development (Early Released), that the game could (and will) change over time based on when you initially purchase the game, and things you have at the beginning may not make it to the final product.  At no time, were we ever promised that the game would be released by a specific Alpha level or a specific date.  The communication from the developers has always been to eventually get all the features in the game that they established at the beginning, constantly strive to improve the game over the Alpha development cycles (both in improving performance and dealing with bugs that will crop up), and release a game that not only you can enjoy vanilla, but mod it to change your playing experience to your desires (within reason of course).

They have been doing that.  While there are changes they have made that some have not liked (perks instead of LBD, removal of guns parts to bring in weapon mods as examples), they been working hard to update / add to the game and eventually release a final version.  For most, playing vanilla is all they need.  For some of us, we want a much harder survival experience.  Others want to overhaul the game to add new elements (great example is Darkness Falls).  While some people, they want to mod out some of the difficult elements in vanilla to play more of a casual game (I think of it as an adult version of Minecraft).  We have been able to do that even though this game is still being developed.

Yes we have had to deal with restarting the game when a major update has been released.  We have had to deal with bugs and glitches, some not yet fixed as they have higher priority work to get done first.  Yes, sometimes we have had issues installing the new updates and had to do extra work to get it done.  We have had to learn what the limitations our hardware has to run this game either as a stand alone game or as a server.  But in the end, this has been a great game and a great community to be a part of.  Developers that actively engage with the community to answer questions and show off upcoming changes / features.  Moderators that engage with the community and are funny to engage with, and a community working on mods (for a game that changes, that says a lot on their commitment) and helping others deal with issues they are seeing in game.

There is light at the end of the tunnel, but we still got a ways to go.  It just might not be as soon as some of us wish it would be.  Like @fragtzack posted, the journey is what matters, not the destination.

 
Which is why there is grumbling from those who are not enjoying the journey. Why do they hop in before the destination they want more than anything? I have no idea. 
Honestly I loved LBD and the gun parts. I wish the mods would have been added as more parts with their own efficiencies at what they do, but I do not know what the code holds. Still, the new vehicles are fun despite them all being bulldozers s far as the terrain is concerned and the larger maps and higher-detail POIs are cool. Just have to sit back and see where we're going. Maybe we can get some of that stuff back at some point, maybe not. Maybe via mods.

 
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