KieranDevvs
Refugee
As the title states.
It was both a possible AND planned feature for 16 but was delayed. MM even showed video of it. AND its in the loot.xml. Im shocked at you SylenWell, since it's never been announced as a possible or planned feature, I'm going to guess no.
Based on the way the game is designed, and intended to be played, I don't see a reason to add it either.
Wow, wouldn't that be awesome if one of the quests (from a bandit maybe?) is to hit one of the traders and loot their safe without getting caught and/or killed. Like if triggering the quest temp allied you with trader so you could dig up in under his place and loot the safe from below lol.The safe in Traitor Joe's is just a tease. Please add Lockpicking!
That idea is the biggest can of worms I've ever laid eyes onWow, wouldn't that be awesome if one of the quests (from a bandit maybe?) is to hit one of the traders and loot their safe without getting caught and/or killed. Like if triggering the quest temp allied you with trader so you could dig up in under his place and loot the safe from below lol.
Its almost as if its not meant for day 1 character, amirite?I really wish there was a way to make cracking into a gun cabinet easier than simply doing 2k of damage. Finding them when you first start out is such a tease. It takes you half a day just to break one open with a stone axe.
Well thats a shame. Sitting next to the Behemoth setting up his zipline eh?What’s further back than the back burner? — because that’s where it is.
Unplugged George Foreman grill?
Coleman camping stove with empty propane canister attached?
Betty Crocker Easy Bake Oven with shattered lightbulb?
Getting warmer....er....colder. Whatevs.
stick of dynamite will help a lot. And it not so hard to craft. Break down couple of stones, and little luck have the rest of the items for it.I really wish there was a way to make cracking into a gun cabinet easier than simply doing 2k of damage. Finding them when you first start out is such a tease. It takes you half a day just to break one open with a stone axe.
Won't that destroy everything around it? I am not sure if this is the case, but I have found safes and gun safes in land fill/dumps and when I accidently broke the block below it, the entire thing disappeared from the fall of a single square. That is one thing that seriously needs to be fixed. A secured chest can take a significant amount of damaged before unlocking, but a fall of a single square obliterates the chest and it's contents.stick of dynamite will help a lot. And it not so hard to craft.
The problem is that the safes use the same type of block ID as regular blocks. I think that might be the right word for it so if it isn't please don't hate me lol. What I mean is the space it uses is used like regular blocks. So if you have a wood frame that drops when it hits it breaks and so on and so on. The safes use the same feature as those blocks. Not sure if they can change that and if they can not sure how much that would change in the program and if they would have to cut something out to make that change and so on.Won't that destroy everything around it? I am not sure if this is the case, but I have found safes and gun safes in land fill/dumps and when I accidently broke the block below it, the entire thing disappeared from the fall of a single square. That is one thing that seriously needs to be fixed. A secured chest can take a significant amount of damaged before unlocking, but a fall of a single square obliterates the chest and it's contents.
Kinda like how in "The Forest" if you are holding a hunk of meat and accidently mouse click you swing it an destroy your entire campfire with a piece of moving meat. (Learned that the hard way)