Wild nazezgane mod idea i wanna make once i get a pc

Once i get a pc i wanna try and make a mod that adds more to the wild of navezgane county.

  • Animals spawns in all times of the day but stuff like deer spawn much more at night. However to even the odds. Zombies and zombies animals will attack and eat other animals and other animals will eat each other reusing the code from the dire wolf.
  • Other animals spawn in groups like coyotes and wolves.
  • Almost every animal spawns in every biome aside from bears in the desert. But I'll do research if bears can live in the desert. My guess is no
  • Reuse models to make new animals life. Like black bears, smaller direwolfs to make zombie wolves, smaller zombie bears and small graces to be zombie hogs.
  • A few new items that would be recolors of other items like wild berries, Yarrow, and herbal painkillers, vitamins and so on..
  • More uses for stuff like hops to make more beer types for different play styles or abilities
  • Special tonics that acts like craftable candy but with a downside or two
  • Wild crops spawn in more biomes
 
Few other things I would like to do is a minor like overhaul if I get skilled enough at it.

  • Lower zombie drops of ammo to basicly 0 unless its a solder, thug or biker. But every other loot bag doesn't drop ammo. They may drop parts of ammo like gun powder or casings but that's it
  • Ported weapons from blood moons with more grounded textures
  • Tiers of new weapons weapons
  • More foods and stuff to drink
  • More equipment to place on your mask bar like Charms, lower tier biome protection etc
 
More crops and uses for farning

  • All plants give plant fibers for your harvest
New plants
  • Tobacco: used to make cigarettes, cigars, sent repellents, and meds
  • Yuca root: a potato substitute that can be used for cooking and even a thick glue like substitute
  • Wild berries: used for wines, food, drinks and more
  • Raspberrys: used for pies and other foods, drinks and meds
  • Yarrow: a Herbal medicinal that grows and this white flower is used for vitamins, medicinal items and even food
  • Beets: used to create foods, juices and meds
  • Suger beets: used mostly to produce suger a very valuable resource
  • Peanuts: great protein source and other foods
  • Carrots: used to create great foods and juices
  • Wheat: this Grain is very handy to make beers, food and even bait for animals
  • Snow berries: a toxic plant that is numming, great for meds and tonics
  • Peppers: hot hot hot! Great for medical items and warming foods
  • Super peppers!: So hot and spicy it hurts makes the best pain killers
 
Lower zombie drops of ammo to basically 0 unless its a solder, thug or biker. But every other loot bag doesn't drop ammo. They may drop parts of ammo like gun powder or casings but that's it
I understand why you'd want to do that, but to be honest it wouldn't be much lore-friendly, meaning that in AZ there's a lot of people having guns other than the military. :unsure:
 
I understand why you'd want to do that, but to be honest it wouldn't be much lore-friendly, meaning that in AZ there's a lot of people having guns other than the military. :unsure:
The way i see it is basicly the civilian zombies are the ones who didnt have access to guns and such. And if I do get into mods I wanna make a more guns/ammo and even stuff like arrow heads

Civilian zombies would drop basic ammos and civilian grade stuff like 22, 9mm and maybe the odd shotgun shell or 7.62 but mostly drop the components to drop ammo so you can craft it.

Bikers and thugs and if it could be possible I wanna make armed zombie civilians, hunters etc would drop more ammos

And Solders would be have the larger amounts of ammo.
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In theory guns wouldnt be hard to find but ammo would be more rare cuz it was used up
 
Also with the idea of wild navezgane, it's been maybe about a few months sense the outbreak and so guns would be common along with Makeshift guns and weapons but stuff like ammo is more rare relaying on in the early game basic primitive weapons, then progress from Makeshift crappy ammo, to basic brass and then higher grade ammo if your willing to make that price

Also looting would be more impact full. Find basic weapons like kitchen knifes, frying pans, pipes, etc and even some of those weapons you find need to be used for crafting recipes.

Zombies wouldnt be the only issue but wildlife. At least for some biomes like the forest. Zombies would be deadly in different ways as well.

Also relaying on Makeshift equipment for your survival is needed. Such as upgrade pipe weapons and scrap tools.

I dont know if I could do something like prebuilds learn by doing cuz while I like learn by doing i wanna try to stay true to what the game is going too..I wanna be as faithful as possible to the game. Makeshift and MacGyver theme weapons and armor.

And also I wanna make my own version of the deadly citys mod and Hellish hordes and making things like rads out in the wild in the wasteland
 
reasons like copper, sulfur, aluminum, ceramic, scrap metal, ores, and more reasons to horde

Needing vessels to make stuff and use items that are useful for many items, like bowls, syringes, gas cans, etc

Weapons for every occasion. No matter how redundant like say early game you really need a Sharp stick to jab zombies? Go for it.

I wanna make a road map cuz my brother is willing to help me with coding and I think with the time I could make a good mod im just worried about performance and bugs but I gotta learn as I go
 
reasons like copper, sulfur, aluminum, ceramic, scrap metal, ores, and more reasons to horde

Needing vessels to make stuff and use items that are useful for many items, like bowls, syringes, gas cans, etc

Weapons for every occasion. No matter how redundant like say early game you really need a Sharp stick to jab zombies? Go for it.

I wanna make a road map cuz my brother is willing to help me with coding and I think with the time I could make a good mod im just worried about performance and bugs but I gotta learn as I go
Do not worry about time to make mod or bugs. There are mods like Undead Legacy that are in development from 2016. The community effort to add mods or share common ideas about modding and modding resources carries this game ever changing and moddable for each player's taste. I myself have a lot of early weapons and opportunity tools concepts. I plan to organise them in a list of sort, to have the road map even if it is super early concept of what I would like to bring or see in the game. So the most difficult thing is to start, updates and bug fixes will come along the way of mod. Take your time, Adam. Free content from modders can not be demanded or deadlined, since it is already a goodwill effort of mostly unpaid voluntary work, be it moddeling, coding, animation creation or etc.
 
But my overall road map id

  • Minor animal ecosystem
  • Increase wildlife spawns and types and possibly new animals
  • Rare ammo supplys on loot bags but keep ammo piles the same plus extra components to make your own ammo
  • New firearms and ammo like 22, 45, 5.56, 357, etc
  • More bullet types like scrap, hollow point, Incendiary etc
  • More arrow types like scrap, shock, iron fire arrows, stone fire arrows, Napalm arrows etc
  • More weapon/tools types like swords, machetes, battle axes, Hachets, cheap chainsaws and jack hammers
  • More vessels to look for for crafting like syringes, bowls, plates, plastic bottles, cans etc
  • More crops to grow and use and recipes to find
  • Updated biomes plants, wildlife, zombies, etc
  • Possibly citys and large towns in the pine forest
  • Light mid and heavy primitive armors
  • Set theme armors that are light middle and heavy
  • New guns and melee weapons
  • Change the charged zombie from blue to blood red
  • New items and resources
  • Larger crafting list to craft items
  • Needing to find a watch, compass and map to unlock them
  • Charged water system to be contaminated water from open water
  • Contaminated meat from carnivores
Possibly things I wanna change
  • Changed perk system like prebuilds learn by doing mod
  • More open combat skills
  • Still having strength, perception, etc but give different perks
  • Ported weapons from blood moons and zombies
  • Remade zombies and kit bashed zombie models too add more types
  • Feral, Radation charged etc zombie animals
  • New water pipe system like the wiring tool but for things like Irrigation, sinks and more
  • More traps
Things im still thinking on but not sure
  • More shotgun types like 20 guage, 10 guage etc
  • More specific ammos like 308 vs just generalizing 7.62
  • New zombies that reuse the same custom made faces for male, female and tough but with different cloths/jobs/whatever
  • More illnesses and debuffs
 
Well I also wanna see what's possible. From prebuilds interview from blood moons it says the items and stuff have a Shader and I wounder if it can be reversed. If so it would make some weapon implementation easier. Same for props
The devs also said the shader is hard coded into the game, so no it is not possible to remove it from items or switch it off.
 
Another change i would make is buffing wildlife hp like wolves, wolves are Way too weak imo. I would see if there nice middle ground were they aren't bullet sponges. Especially sense I would make them spawn in the forest.

And sense zombies and animals would attack each other animals would heal over time like rad Zombies. All be it not as face
 
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