Fully agree with OP.
You missed one major, common reply always given to this type of player criticism: "mod it out if you don't like it",
it goes both ways. Seems to me the best games are made to attract all types of players --therefore the most amount of players. Mods then would be icing on the cake and extras not needed for standard game play. If you sell a game expecting a large sector of players to mod it so they can play it at all, that's a failure and plenty of players will just take a pass.
Game is one of if not the best selling game on the largest distribution system in existence. People should know by now what theyr'e getting when they plop down their 20 bucks. It's not a full game. It's an early access sandox survival crafting horde game. Those are always heavy on player mods it's one of the big selling points and attractions of the genre.
Do people play non modded minecraft anymore? Not as many as play heavily modded minecraft.
These are games that are designed to be modded extensively and the one major drawback this game in particular has is they keep redoing the base systems instead of just leaving it alone and saying "we're done" and working on content, prefabs, new zombies/poi/weapons/quests etc...of which they just started getting into after all these years.
If they just would pick a system and leave it in and say "this is what you get, mod it to your own happiness level" then we could all move on in happiness and have everything we ever wanted. Have you played the mods of this game? They're like entirely different games...making it quite evident that this is just a base platform for developing mods on with a nice little single player/mult player experience that is fully functional as a "freebie".
Again, these games are mod friendly for a reason it's because that's how they were designed to be from the ground up. I don't understand why people take offense at the saying "you can always mod it later if you don't agree". That's freedom. Freedom to do as you please and why in the hell would anyone take such offense at such a thing? That phrase should give a true gamer joy. That's where the joy is and why those of us who understand the score really just wish they'd pick a system, any system, and stick with it and give us stable so the modders can go to work giving us their vision.
These games are blank palettes for the artists to spalsh their vision on and the rest of us to get lost in, please understand that you're seeing things from non-realistic lenses here. This isn't a game that's going to last you very long and yeah you'll get your money worth for sure in terms of hours played just with the vanilla client but seriously the meat of the experience and the one that's most long lived by a long shot comes from "just mod it how you like it".
And that's not going away.
To TFP. You do you, but just pick something and stick to your guns. We will change it no matter what it is anyway. Just work on giving us a stable client and a lock on features so we can get busy. I know that's what you've been doing but its' been hella long now and no need to reinvent the wheel anymore. This version is cool it's modular it lets us adjust things to our liking with modlets and you must know, I'm sure you do, that you won't please everyone in fact you're just going to piss off a subset every time who liked it a certain way so stick to your guns, hold fast and get us to the beta client without much more waiting or more experimentals that reinvent the base game. Bear down. Go for it. This is it this is the one as it is, go gold, work on optimization and bug fixing and just let's do this. We are beyond ready and we've waited long time now! Want our mods back. Our farms, our hydroponics growhouses, our followers and settlements and bandit clans, we want out complex grindy crafting everything under the sun times back and we can't do it when we're in limbo of "hemming and hawing" over the fine tuning of systems that are going to be completely changed by the end user and the server admins and the modders anyway.
My coins for what they're worth.