why this game sucks lots of bandwith (dedicated server)

I played on a public server for about 45 minutes to see what the bandwidth use was.

I averaged over 500kbps download from the server; which is much higher than the op's stats.

Server is modded with about 30 players on during my test. Maybe that effected the bandwidth.
If you join a server you've never played on, intially the whole map is downloaded to your client. So in the first minutes/hour you will of course get a much higher average.

For me when joining our server with a new map the world loaded with ~5Mbit/s for 4-5 Minutes. That ALONE will give an hourly average of ~400kbit/s with not even having one second played. (The upload rate seems to be limited to 5Mbit/s anyway, because the host had an upload of 40mbit/s but i still only got exactly 5Mbit/s. But a limitation to 5mbit/s won't help much if the connection is only 3Mbit/s anyway).

And yes, on a server with low bandwith a newly joining player, that needs to load the map may cause the server be unplayable for others during his download. There have been already topics here, that a client can't even join the server because the map download times out due to low bandwith.

 
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If you join a server you've never played on, intially the whole map is downloaded to your client. So in the first minutes/hour you will of course get a much higher average.
I started stat collection after logging into the server. By that I mean, I was in the game, not downloading a map. Also, I had been playing on that server previously, so no download took place, but that's beside the point.

 
I think you still don’t understand the developer’s words. What they mean is that I know there is a problem with the protocol transmission, but we don’t want to optimize it now. If you want to continue playing, you will spend more money to upgrade your equipment,same as usual
What I heard you say was "I don't understand how voxel worlds work and how much has to be transmitted beyond just user position and a few animations. I don't understand that every block placed, texture, along with all the other things happening in the world, all must be transmitted between clients and the server in a voxel world. I don't understand the difference between Unity and Unreal. Because of this, I'll just post a sarcastic comment." 

 
I have 3mbit upload speed then it should be 10 players for the server configuration ?

and is it needed to restart the server frequently? I restart the server in 20-24hours(dedicated server) manually. is there a way to restart it automatically(7days dedicated windows server)

and is the alloc fixes must to have on the server?

omg I've asked too many questions 😂
When I had 2Mbit upload two years ago, I could host for just a single friend outside the network since A16, Having more started to lag when opening containers and such.

 
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